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Royal Navy Admiralty M Class WWI Destroyer Replica (Reduced parts version out!)


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THE SATURNIAN NAVAL DOCKYARDS PRESENTS

The Royal Navy Admiralty M Class WWI Destroyer

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This is the main project i've been working on the past few weeks, which once again shatters personal records at 804 parts and over 10K tons in weight. This is the first destroyer i've built. This is a replica of the Royal Navy's 85 Admiralty M Class Destroyers, which saw service during World War I. This replica doesn't have an decorated interior, but it has a very detailed exterior and travels at about the same speed as the real destroyers at about 34 knots, with working gun turrets and torpedo tubes. 

The Admiralty M Class Destroyer was 82 meter long. A couple were sunk at the Battle Of Jutland in 1916 and in several other incidents during WWI. Each ship carried 2 twin turret torpedo tubes, 3 single barrel QF Mark IV 102 MM guns, and two single barrel pom-pom guns. Subclasses under the class of ship include the names of the builders, the Yarrow M Class (and Yarrow Later M Class), Thornycroft M Class, Hawthorn M Classes. They displaced 1010 tons standard, had three steam turbine shafts, and had a complement of 80.

Modlist-NAS, BD armory, WW2 Warships, tweakscale and kerbpaint.

Hyperedit, vessel Mover, and Scatterer HIGHLY recommended.

Action groups

1 Toggles the turbines, though they are activated by staging.

2 Toggles thrust Reverser

3 Detonates the Torpedo explosives, only use when the torpedoes are about to hit the very own target

4 Smokescreen-Doesn't do much, but it adds effects.

5 Toggles Fire Hose.

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q1YQVB6.gifIt is recommended that you should switch to the probe core that the balancing tank is attached to, as it provides orientation of the barrel. The turret rotation is powered by reaction wheels getting power from fuel cells, so deactivate the fuel cells when you don't need them.

SJEqAdX.gifThe Torpedo Tube Turning is powered by the same principle. The balance isn't perfect, so you will have to use SAS to perfect pitch. You should also switch to the probe core on the very back for the orientation of the torpedo tubes. The torpedoes reach 20 M/s+ at top speed, weighing under 900 KG. Sometimes the torpedoes might break from impact on the water, so you might want to limit throttle when you send them into the water, since throttling up can be done later by the torpedoes themselves thanks to probe cores. Click "3" to detonate the explosives when they get close to the enemy warship.

Here are more pictures and the gifs above, as well as the pom-pom projectiles (if you are serious about taking it into battle, replace them with something else, they aren't very good), and the smokescreen.

I plan on part reduced versions and versions using less part consuming weapons and details, as 804 Parts is easily the near-limit for ships for many computers (including mine). I recommend NOT exceeding 2X Physics warp, there may be Kraken attacks...

To put it into the water, activate hack gravity, and teleport it into the water with VesselMover/Hyperedit, then deactivate the gravity hack, then let it fall into the water. Some pictures above were also with MovieTIme ColorFilm and B&WFilm choices.

If you find potential issues with this craft, please consider leaving a comment what the issue is and I will try to fix it. 

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ADMIRALTY M CLASS DESTROYER REDUCED PARTS

This version cuts the part count to a fairly low 512 parts for use on worse computers. The turrets are less wonkier and the pom-poms have been replaced, as have the torpedoes with NAS/BDA versions. FLIR targeting balls are added for scouting and targeting.

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QF 4Inch (102 MM) Mark IV GUN Subassembly

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The rotating gun, now for use on your own vessels to combat enemy ships!

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Pom-Pom Single Barrel Gun

Small 7 part subassembly with a tweakscale projectile. Doesn't really do much.

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TWIN TORPEDO TUBES 

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Twin Torpedo tubes, with turning turrets with pretty good turning speed. The torpedoes travel at over 20 M/s, though you need to click 3 to detonate the explosive nosecone. Use the SAS to your full advantage, the balance without it is wonky. It's pretty reliable, but I don't recommend dropping the torpedoes from anything higher than the destroyer above's height.

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Thank you for reading, I hope to build even more ships!

 

 

Edited by SaturnianBlue
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Heh, good thing those WWI destroyers don't have sonar, and their hydrophones aren't worth a damn, it makes my favorite branch of the Navy's job much easier...
Go U-Boats!

Seriously, though, good job!, I especially like the functional gun turrets!

Well, you have the shepherd dog, now you have to build the wolf...
Just a little thought for the future...

Spoiler

USS_Drum_SS-228_in_Mobile.jpgUSS Drum, SS-228, in Mobile, Alabama, in case you were wondering....

 

Edited by pTrevTrevs
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21 minutes ago, pTrevTrevs said:

Heh, good thing those WWI destroyers don't have sonar, and their hydrophones aren't worth a damn, it makes my favorite branch of the Navy's job much easier...
Go U-Boats!

Seriously, though, good job!, I especially like the functional gun turrets!

Well, you have the shepherd dog, now you have to build the wolf...
Just a little thought for the future...

  Hide contents

USS_Drum_SS-228_in_Mobile.jpgUSS Drum, SS-228, in Mobile, Alabama, in case you were wondering....

 

Uh oh! If you manage to sink a destroyer, let me know! :P  I will probably release those turrets by themselves tomorrow. My next ship is likely going to be the Prinz Eugen, the WWII Heavy cruiser.

 

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48 minutes ago, SaturnianBlue said:

Uh oh! If you manage to sink a destroyer, let me know! :P 

 

Uh... Can I count the ones I've blown out of the water in Silent Hunter? I have yet to make a functional sub with torpedoes that also looks like a WWII sub.

One day, though... One day....

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24 minutes ago, Mad Rocket Scientist said:

Amazing!  I don't think I'm going to try it, since even looking at these pictures makes my computer tremble.

Thanks!:)  It makes my MacBookPro shudder too... KSP crashes on the third or fourth time the craft gets loaded, but I do plan on a version with about ¾ the part count and one with half.

EDIT
Here is the 7 part pom-pom assembly! 

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Edited by SaturnianBlue
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On 03/02/2016 at 7:11 PM, SaturnianBlue said:

Pom-Pom Single Barrel Gun

Small 7 part subassembly with a tweakscale projectile. Doesn't really do much.

... except frighten the hell out of your enemies, because the plume generated by the projectile makes it look like an effing scud missile.

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1 minute ago, Matuchkin said:

... except frighten the hell out of your enemies, because the plume generated by the projectile makes it look like an effing scud missile.

However that same effect would light you up as a target to shoot at for the next 10 Kilometers!

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6 hours ago, castille7 said:

An incredible amount of work here, after completing the craft and taking so much time with the GIF's it is all so amazing! great craft SaturnianBlue!

Thank you! I use gifs for these threads because I feel that capturing them at work really shows people the essence of the ships. Finding sources was pretty hard: I eventually found drawings and such, but even those were also pretty hard to read, so models were a massive help during the project.

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  • 2 weeks later...

I had been building other ships, but I finished the "reduced parts" version of the Admiralty M Destroyer, with less wonky guns, working guns representing the pom-poms, FLIR targeting balls, and cut down the total part count to 512. I had to replace the torpedo tubes with NAS ones. 

DOWNLOAD QVkh98f.gif

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