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Do I Have a Memory leak (Mac)?


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This is a substantially modded game with "[WRN 20:30:56.284] [Flight Persistence]: Too many vessels in scene - skipping save for Tria Crew Launcher Debris". So, it seems like there are many objects in physics range? It also looks like there were a series of switches made between objects? Also maybe a few scene changes? Yeah, you are asking KSP and Unity to do more than they were designed to do it seems. Kinda like asking a Ford Pinto to run 85 mph in reverse up Mount Everest. It's gonna get hot and explode at some point barring some sort of divine intervention.

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1 minute ago, Otis said:

This is a substantially modded game with "[WRN 20:30:56.284] [Flight Persistence]: Too many vessels in scene - skipping save for Tria Crew Launcher Debris". So, it seems like there are many objects in physics range? It also looks like there were a series of switches made between objects? Also maybe a few scene changes? Yeah, you are asking KSP and Unity to do more than they were designed to do it seems. Kinda like asking a Ford Pinto to run 85 mph in reverse up Mount Everest. It's gonna get hot and explode at some point barring some sort of divine intervention.

So this was a switch between a KAS assembled rover and the Kerbal. There weren't any scene changes and that particular piece of debris was in a 200 km orbit. What the h***?

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KAS is better than it used to be, but still not perfect. KSP and Unity are better than they used to be, but still not perfect. I think the Ford Pinto analogy is still valid. You're asking alot from a 32 bit process.

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