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How to change science height values for bodies?


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Due to, erhmm, certain heat constraints, I need to adjust the low orbit science height for Kerbol to about double what it is currently. Adjusting the value inside the Sun.Body file doesn't seem to do anything, anyone got any ideas? I have Kopernicus installed if that helps.

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Yes; if you have Kopernicus installed, this is straightforward to do with a simple snippet of ModuleManager config.

It'll look something like,

@Kopernicus:AFTER[Kopernicus]
{
    @Body[Sun]
    {
		@Properties
		{
			@ScienceValues
			{
				%spaceAltitudeThreshold = // put the desired altitude here, in meters
			}
		}
    }
}

try that, see how it goes.  If that doesn't work, try putting a % instead of @ in front of ScienceValues, combined with leaving off the % on spaceAltitudeThreshold.

(I've dabbled a bit with Kopernicus, but am definitely no expert.)

Edited by Snark
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9 hours ago, Snark said:

Yes; if you have Kopernicus installed, this is straightforward to do with a simple snippet of ModuleManager config.

It'll look something like,


@Kopernicus:AFTER[Kopernicus]
{
    @Body[Sun]
    {
		@Properties
		{
			@ScienceValues
			{
				%spaceAltitudeThreshold = // put the desired altitude here, in meters
			}
		}
    }
}

try that, see how it goes.  If that doesn't work, try putting a % instead of @ in front of ScienceValues, combined with leaving off the % on spaceAltitudeThreshold.

(I've dabbled a bit with Kopernicus, but am definitely no expert.)

Erm, where do I put this? >.<

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27 minutes ago, SirusKing said:

Erm, where do I put this? >.<

Ah, sorry. It's the same as any other mod: just put it in a .cfg file, anywhere in your GameData folder.

Probably the easiest way to keep your personal tweaks straight is to make yourself a SiriusKing folder in GameData, and put all your own .cfg files there, e.g. SunScience.cfg or whatever you call them.

 

Edited by Snark
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