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Testing KSP mod parts.


Rushligh

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2 questions here: is there a mod that allows you to load a single .cfg file in game? The idea is so i can edit a cfg, load it into the game, trouble shoot, edit again, reload repeat. (booting KSP takes forever for me)
second question is if there's a way to test the coding of a .cfg without booting kerbal, perhaps using an external program (like unity/monodev).

I have quite a few idea about part's i'de liek to make, but the testing is so daunting if i have to reboot KSP every time.
fyi, i am familiar with the alt f12 debug menu's option to reload all parts, but i find it doesn't load them correctly, and it still takes forever.

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Make a second separate copy of your KSP install for testing, and delete the data from that testing install of everything you don't want to test. That way the game has very little to load and will do so in a very short period of time.

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There's Notepad++ that will at least check for dead-spaces and matched bracketing... I'm not even close to being a "coder", so I have no idea what else its capable of that may be useful as far as KSP modding goes...

Edited by Stone Blue
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I would do as you suggest an have a second install, in fact i do, but it takes forever to load.
32bit install are for some reason extremely slow and laggy on my system so i have a 64bit hack.
also, the parts i'm trying to create rely on other mods...(KSPI, Karbonite etc)
so it wouldn't load much faster anyway.

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