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Real Fuels for stock scale?


Joco223

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Sure, you'll just need to adjust engine configs to balance for the stock scale.  Unlike RSS, which uses real world stats and where game balance isn't really a thing, or 64K, where Real Fuels and its real life performance provide more vanilla-like gameplay with a larger solar system, the toy solar system requires game balance.  You, or someone else, need to provide the engine stats to use realistic fuels on the stock scale.

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7 minutes ago, Joco223 said:

@regex How do i do that? Presumably just change the RF config? I would put the stock thrust values

There's a stockalike engine config for Real Fuels somewhere, I don't know if it's been updated.  I'd imagine all you'd really have to is take that and reduce isp for each engine by like, maybe 10%?  May not need to do that really, since KSP relies more on excessive parts mass to reduce performance.  Multiply the mass of each engine by, I think 11 was correct?  Somewhere around there.  You'll also need to have tank configs that match stock masses, but I'm not the guy to ask about that.

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5 minutes ago, regex said:

There's a stockalike engine config for Real Fuels somewhere, I don't know if it's been updated.  I'd imagine all you'd really have to is take that and reduce isp for each engine by like, maybe 10%?  May not need to do that really, since KSP relies more on excessive parts mass to reduce performance.  Multiply the mass of each engine by, I think 11 was correct?  Somewhere around there.  You'll also need to have tank configs that match stock masses, but I'm not the guy to ask about that.

I think there's a setting in RF Stockalike to bring things to stock mass fractions.

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