JPLRepo Posted May 8, 2016 Author Share Posted May 8, 2016 (edited) 3 hours ago, Wolfdog said: How's the mod coming? Any problems encountered so far? It is coming along slowly. Issues to be dealt with include: 1) I've been sick. 2) None of the Internal Models fit the External models. Scaling issues result. Attempting to re-scale and change the models so that the internals actually fit the external models. 3) The landing legs on the Ranger are broken (not really broken, but the sink into the ground) - far as I can tell no one on the forums has figured out how to do landing legs correctly (even the stock ones have issues). 4) I've been sick. I'll be looking to release a patched up version soon as I can pull all the internal/externals together. The landing legs will have to suffice until the 1.1 dust settles and landing legs are figured out. EDIT: and I forgot 5) Due to the issues with the Internals and Externals sizing and alignment issues I have to re-place ALL props in all the internals. Which is a VERY long process. Edited May 8, 2016 by JPLRepo Quote Link to comment Share on other sites More sharing options...
themaster401 Posted May 8, 2016 Share Posted May 8, 2016 Here's a real treat: a top-down view of the Endurance with all the modules labeled, if you want an easy build http://vignette3.wikia.nocookie.net/interstellarfilm/images/a/a4/Interstellar-spaceships-ENDURANCE.jpg/revision/latest?cb=20141108235419 Quote Link to comment Share on other sites More sharing options...
googbo Posted May 8, 2016 Share Posted May 8, 2016 Can someone do a new iva for the crew module instead of having the hitchhiker iva. Also will the new version work on 1.0.5 Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted May 8, 2016 Author Share Posted May 8, 2016 (edited) 16 minutes ago, themaster401 said: Here's a real treat: a top-down view of the Endurance with all the modules labeled, if you want an easy build http://vignette3.wikia.nocookie.net/interstellarfilm/images/a/a4/Interstellar-spaceships-ENDURANCE.jpg/revision/latest?cb=20141108235419 Yep thanks got that. I've added a link to it in the OP 8 minutes ago, googbo said: Can someone do a new iva for the crew module instead of having the hitchhiker iva. Also will the new version work on 1.0.5 Maybe one day.. and NO it won't. Use the existing release for 1.0.5 Edited May 8, 2016 by JPLRepo Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted May 8, 2016 Author Share Posted May 8, 2016 More Pics WIP - The Ranger (BTW: It's taking a bit longer because on top of points 1 through 5 above I've also changed the models to include support for JSIAdvTransparentPods). Spoiler Ranger In JSI Advanced Transparent Pod mode: Ranger in Stock Overlay Mode: Quote Link to comment Share on other sites More sharing options...
Denko666 Posted May 8, 2016 Share Posted May 8, 2016 WaaaaAaaaaw u do good work JPL Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted May 10, 2016 Author Share Posted May 10, 2016 Slow Progress - Today The Lander External done and Props (a few still need sorting out). Still to go - Props on the Ranger Resize the Viper(Mini-Ranger) and props. Fix the Deplyable Science Lab IVA and props. Fix alignment of the Endurance Command IVA and props. Hang in there everyone... IT's a hard slog and it's very time consuming. Spoiler Quote Link to comment Share on other sites More sharing options...
Phers Posted May 10, 2016 Share Posted May 10, 2016 awesome work... waiting patiently happy to be an early Alpha\Beta tester Quote Link to comment Share on other sites More sharing options...
Denko666 Posted May 10, 2016 Share Posted May 10, 2016 wow. just wow... quality work JPL! Quote Link to comment Share on other sites More sharing options...
TJBombard Posted May 11, 2016 Share Posted May 11, 2016 I appreciate everything you are doing! this is my favorite mod so I can be patient! Quote Link to comment Share on other sites More sharing options...
Phers Posted May 11, 2016 Share Posted May 11, 2016 JPLRepo, If you decide to complete work on the Lazarus module, here is a link to interstellar prequel comic. it show's some nice internals and how the door on it works.. http://www.wired.com/2014/11/absolute-zero/ Quote Link to comment Share on other sites More sharing options...
skylon7 Posted May 11, 2016 Share Posted May 11, 2016 OMG This is my favorite mod of all mods! I've had a blast going to Duna and building bases and flying around, doing all the stuff with all the things. Thank you for reviving this mod! However, I recently updated my KSP version to 1.1, and I had to fix some stuff that I knew how (position of lander vtol engines, direction of ranger engines) but I eventually gave up on fixing things because I just kept finding problems with the mod. Yes, yes, I understand that the mod is designed for KSP 1.0.5, but I am too ambitious to give up the KSP update and would rather fix the mod myself. Just wondering what plans were fir the update, no rushing Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted May 11, 2016 Author Share Posted May 11, 2016 4 hours ago, skylon7 said: OMG This is my favorite mod of all mods! I've had a blast going to Duna and building bases and flying around, doing all the stuff with all the things. Thank you for reviving this mod! However, I recently updated my KSP version to 1.1, and I had to fix some stuff that I knew how (position of lander vtol engines, direction of ranger engines) but I eventually gave up on fixing things because I just kept finding problems with the mod. Yes, yes, I understand that the mod is designed for KSP 1.0.5, but I am too ambitious to give up the KSP update and would rather fix the mod myself. Just wondering what plans were fir the update, no rushing Did you read the thread history? I'm working on it. Quote Link to comment Share on other sites More sharing options...
skylon7 Posted May 11, 2016 Share Posted May 11, 2016 (edited) 2 hours ago, JPLRepo said: Did you read the thread history? I'm working on it. Sorry, I didn't have time to look at anything this morning. Wasn't trying to be rude, and I was trying to emphasize that I loved the mod more than I wanted it updated. Didn't mean that the way it sounded. Edited May 11, 2016 by skylon7 Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted May 13, 2016 Author Share Posted May 13, 2016 Progress Update on 1.1.2 update: It's getting much closer now....Starting to get towards the finish.Previously reported Updates: Lander - fixed and finished. Ranger - fixed and finished.Latest Update: Mini-Ranger - fixed and finished. Science Lab - fixed finished. All other parts - fixed and finished.To-do: Endurance Command IVA fix (it's a mess). Re-check everything over. Release! Here is the WIP up-coming change log: Spoiler V1.00 Fixed Blocked Hatch on Ranger - Ranger now has a Ranger Docking port built-in. Fixed blocked hatches on a bunch of other parts (thanks KSP 1.1). Fixed alignment of all Internals with externals to support stock overlay mode. Due to this some internals and externals have been re-scaled and re-done. Props also have had to change to fit. Added stock overlay mode meshes for internals. Tweaked CoM and CoL on the lander, hopefully it flies better now in atmosphere. Added support for JSIAdvTransparentPods (separate download mod see OP for link) on the Viper, Ranger and Lander. Fixed VTOL engines for the Lander. Modified the Endurance ring to have attach nodes on the outside of the ring to allow you to attach new docking nodes. Added new Endurance Ring docking parts: "Endurance Outer Docking Node" and "Endurance Outer Ranger Docking Node" Known Issues: Ranger Landing legs sink into the ground - I am unable to find a reliable way to fix this and many have had issues with landing legs. Assume further updates to KSP will provide fixes for this. For now it is what it is. Pics of the latest parts fixed: Spoiler Quote Link to comment Share on other sites More sharing options...
NemesisBosseret Posted May 14, 2016 Share Posted May 14, 2016 keep it up man looks sick. Thank you for the cool mod Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted May 14, 2016 Author Share Posted May 14, 2016 (edited) OK, finally.. the marathon is complete. This mod is just too much for one person to maintain... Anyway - Go get it while it's hot links in the OP. See the changelog for all the details, but the biggest changes are - KSP 1.1.2 compatible and Added JSI advanced transparent pods (see-through windows) as well as fixing all the IVAs and setting them up to work with JSI advanced transparent pods and the stock overlay system. Enjoy! PS: the landing legs on the Ranger sink into the ground a little - but then so do the stock ones. Do not try the various "fixes" going around on the forums as they won't work. I have not converted the legs to the new system yet. Hopefully there will be fixes soon. There's probably other things I've missed, post them here. Edited May 14, 2016 by JPLRepo Quote Link to comment Share on other sites More sharing options...
Denko666 Posted May 14, 2016 Share Posted May 14, 2016 Your a champ JPL, thanks for all the work! Quote Link to comment Share on other sites More sharing options...
Wolfdog Posted May 14, 2016 Share Posted May 14, 2016 Thank you for this mod. Does anyone know a good way to launch the Endurance? Quote Link to comment Share on other sites More sharing options...
Greythorn032 Posted May 14, 2016 Share Posted May 14, 2016 (edited) 16 minutes ago, Wolfdog said: Thank you for this mod. Does anyone know a good way to launch the Endurance? I usually launched it with long solid boosters to take it high up in the atmosphere and then ignited the main engines, but you can always launch it by yourself and find out which way works better. Also huge shout out to JPL, I can see how much work you've been putting into this mod. Edited May 14, 2016 by Greythorn032 Quote Link to comment Share on other sites More sharing options...
Wolfdog Posted May 14, 2016 Share Posted May 14, 2016 Just now, Greythorn032 said: I usually launched it with long solid boosters to take it high up in the atmosphere and then ignited the main engines, but you can always launch it by yourself and find out which way works better. That's the way I was doing it. I use Space Y Heavy Lifters boosters for the task. Quote Link to comment Share on other sites More sharing options...
Wolfdog Posted May 14, 2016 Share Posted May 14, 2016 An annoying thing I've noticed is that the Ranger docking port spams Null Reference Errors. Can anyone confirm? Quote Link to comment Share on other sites More sharing options...
Phers Posted May 14, 2016 Share Posted May 14, 2016 (edited) can someone please post craft files? Is it just me of is the lander crazy hard to fly.. with the Vtol engines on the center of gravity is off and when you thrust the ship ends up rotating end over end.. Edited May 14, 2016 by Phers Quote Link to comment Share on other sites More sharing options...
Wolfdog Posted May 14, 2016 Share Posted May 14, 2016 The Ranger is also insanely hard to get into orbit. I did it many times with the 1.0.5 version, with fuel to spare, but now I can't no matter how hard I try - I always run out of fuel. Quote Link to comment Share on other sites More sharing options...
Greythorn032 Posted May 14, 2016 Share Posted May 14, 2016 I feel really bad to say this right after the update, but the Lander looks vertically stretched. Was this intentional to fit the IVA in the craft? Quote Link to comment Share on other sites More sharing options...
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