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How many/what mods will you run once 1.1 and 64-bit KSP drops?


GoldForest

How many mods will you run with 1.1 and 64-bit?  

71 members have voted

  1. 1. How many mods will you run with 1.1 and 64-bit?

    • Less than 10
      10
    • Less than 20
      5
    • Less than 30
      6
    • Less than 40
      12
    • I have 64-gigs of ram... I'm not worried about the amount.
      22
    • 128 Gigs of ram! Whoo! ALL THE MODS!
      9
    • I fear the kraken and yee should too!!! Arh! Let us be getting out of here me mateys! *Sails away on the Black Pearl with Jack Sparrow*
      7


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  • 3 weeks later...

That will be a function of how many mod items become part of stock. 1.0.5 I'm running most of the available science mods, a bunch of colony mods, plus some fairly standard stuff such as alarm clock, science alert and the US probes and rockets packs. This is more a reflection of my interests than anything else.

Once 1.1 is on the street, I'll be watching to see what the modding community comes up with, before I make the call.

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