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Need Help to develop Plugin, issue with mesaging and overrides


I got BCed

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guys I\'m currently developing a system where all parts will consume a resource when the recive certain in flight messages, (like the ones to fire RCS, or move canards, or lower legs, or... (you get the idea)) I\'m havving to problems with this:

1. how do I override the default PartModual classes without overriding there existing contents, or how do I obtain the existing code so I can paste it in with what I want to add.

2. I have no idea what the message strings are, what are they? (all of them)

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1. how do I override the default PartModual classes without overriding there existing contents, or how do I obtain the existing code so I can paste it in with what I want to add.

You can add base.WhateverYouOverloaded() at the end, but it also works without, partModule seems to contain nothing important on itself.

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Ok so let me get this right the PartModuals for the default parts don\'t contain anything really important and to perform an appending override (one where my code is tagged onto the bottom of the function) I would do:

base.onupdate()

at the end of my

protected void override onupdate()

function.

Anyone know what the messages the command pod yells at the ship are?

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