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Mod for making clustered engines act as one part?


pearldrumbum

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Or this...

SSTULabs - Low Part Count Solutions (Orbiter, Landers, Lifters) - Dev Thread [01-30-16] - Add-on Development - Kerbal Space Program Forums

 -- has a plugin where you can create engine clusters from any engine model (including stock models).  Includes options for various mounts, engine layouts, and full RF/RO support.

Disclaimer:  I am the author.  Oh, and it -is- still supported :)

 

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1 hour ago, Shadowmage said:

Or this...

SSTULabs - Low Part Count Solutions (Orbiter, Landers, Lifters) - Dev Thread [01-30-16] - Add-on Development - Kerbal Space Program Forums

 -- has a plugin where you can create engine clusters from any engine model (including stock models).  Includes options for various mounts, engine layouts, and full RF/RO support.

Disclaimer:  I am the author.  Oh, and it -is- still supported :)

 

Bingo! That's it, thanks so much! Been playing RO/RP0 lately and starting to get into the realm of 20+ engines firing at launch. I'm hoping this will cut down on some lag at launch time. The guy using it in the YT video claimed it helped him at least. As far as part welding, I do have that mod but I barely use it since it bugs out with proc parts, of which I use plenty.

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4 hours ago, pearldrumbum said:

Bingo! That's it, thanks so much! Been playing RO/RP0 lately and starting to get into the realm of 20+ engines firing at launch. I'm hoping this will cut down on some lag at launch time. The guy using it in the YT video claimed it helped him at least. As far as part welding, I do have that mod but I barely use it since it bugs out with proc parts, of which I use plenty.

Why do you need some many engines firing?

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