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Mod count


supraman

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Hey I was just wondering how many mods everyone is running, mainly because it seems I can not run more then 7-10 mods without crashing the game to the point where I cant even get it to load. It would be nice to see how many others are getting and if I am just doing something wrong.

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Dont bother with ATM... While ATM may have a few other features, its main thing was compressing and rsizing the KSP pre-v1.0 textures to DXT1 & DXT5 (.dds)... But Squad went and pretty much did this to the stock game in v1.0.0, making ATM mostly redundant... Here we are 5 releases into .dds format, and over a year, so the majority of mods have also converted...So unless you have a BUNCH of old, or non-dds mods, you wont gain much if anything from ATM anymore...Use DTL instead...

I guess there's some discussion/evidence that DirectX11 works better than DX9 AND OpenGL, and is less resource intensive...??
So try forcing either DirectX11 or OpenGL...
And FYI for others, Linux also natively uses OpenGL already... (Though I HAVE heard there are fixes to run DirectX9, (maybe even DX11?) on Linux...??)

OT: I usually can push 100~120 mods... But probably 60~80 are pure plugins/.cfg hacks/MM patches... Then maybe 20~30 small parts packs... Definately less than a dozen parts each, if that...Then I usually might be able to manage 2, maybe 3 large parts packs.. Like a few dozen parts or more each... No graphics/beautification mods for me... I run with very minimal graphics settings, and the BEST FPS I can get, with the first couple dozen plugin mods only, is around 30~33fps, and gets as bad as 12~15fps, or worse once EVERYTHING I can stuff is installed...I generally play my heavily modded games on Linux now, and mostly just do light to moderate mod testing on Windows... Tho I used to run heavily modded all on Windows before that...

Edited by Stone Blue
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