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Part orientation issue


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HELP!

So I have this problem with a couple of parts. Whenever I export these two from Unity, they show up backwards in the part selector, no matter what I do. I have tried rotating them 180 degrees in Unity, rotating them in Maya and exporting them to  Unity again. I have tried a new scene file in Unity with a newly configured partTools to no avail.

Here is what I see in the part selector and below is a picture of my Unity window. I hope someone can help!

iEVe2wF.png

3QktnyY.png

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zero out all pos/rot on sc_barom; then rotate sc_barometer so the front is facing Z- relative to sc_barom. whatever you attach PartTool script will be the part's reference root, it will always get zeroed out to match Unity World orientation during export. 

here's some old visual reference I made; Unity root is all zeroed out, and the object at default orientation in VAB and SPH; as viewed from starting camera position
3eo1ww7.jpg

front of your part pointing Z- will face lower right corner in part list icon; X- will face lower left corner.

Edited by nli2work
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  On 3/27/2016 at 4:35 AM, nli2work said:

zero out all pos/rot on sc_barom; then rotate sc_barometer so the front is facing Z- relative to sc_barom. whatever you attach PartTool script will be the part's reference root, it will always get zeroed out to match Unity World orientation during export. 

here's some old visual reference I made; Unity root is all zeroed out, and the object at default orientation in VAB and SPH; as viewed from starting camera position

front of your part pointing Z- will face lower right corner in part list icon; X- will face lower left corner.

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OMG! Thanks for your help! I was just rotating the wrong thing ;.;

GdCfzSt.png

 

Getting a node to orient properly through the CFG is still a challenge... I have yet to figure that one out

Edited by akron
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  On 3/28/2016 at 2:18 PM, akron said:

I will give it a try. I hope it still works fine in 1.05 (and 1.1). Thank for sharing it

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It does work. Still requires Blizzy's Toolbar to appear and suffers from multiplying buttons in the stock applauncher. But that's not an issue for part development purposes.

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