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Animation vs Animator


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any words on switching to Animator eventually? You could band-aid abandoned components for only so long. Animator is more work, but potentially much more powerful for KSP. Squad could, for example, standardize a set of variables that can be used in the state machine to drive animation behaviours. could completely replace all the animation modules. 

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Kerbals having limited animation is really just lack of manpower on Squad's part. The legacy animation system is plenty capable, only problem is Unity has more or less abandoned it in favor of state machines by Unity5

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