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Rods from the Gods Re-Revival


stickman939

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*** Recommended:
BDA to function as intended
Trajectories for easier orbital aiming ***


Guys look! I made a video for it! :D

Spoiler

 



Download this gloriousness from here
CurseForge
or
SpaceDock 
(^Will be updated more often here^)
 

What is planned?

Spoiler

Lot's of things.
But for now:
A custom decoupler

A deorbit stage > Completed!
A "magazine" capable of holding several rods
A drone/probe module


Why?

Spoiler

Well, why not? I mean this used to be an awesome mod!

It's also a simple mod that is pretty much helping me learn how to mod for this game too, and with the latest update with Unity 5 it'll be more fun to use!


Wanna see it?
 

Spoiler

 

 

 

 


Thanks to Mr. Manley for being awesome and playing with this mod back when it was in its "hay-day"(?) and was actually maintained by the original dev. lol 

 

Log

Spoiler
  • Added a new custom engine for deorbit (4/6)
  • Removed heat damage from the engine (4/6)
  • Removed Winglets due to phantom forces and (currently) unfixable coding (5/7)
  • Added BDA explosiveness to cut down on mass and increase effectiveness 

 

Edited by stickman939
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  • 1 month later...
Just now, stickman939 said:

I have to say I don't understand lol... Could you elaborate to what you mean by "work"?

When i installed your mod,i can't find the Gungir part to the game,and i add the "{ PART"  to the Top of .cfg,after this i find it,but i can't attach to the bottom of this part and i add the "-" to the "node_stack_attach" and everything ok!

Its First time i try your mod,i like it,its so nice!

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1 minute ago, CERVERUS said:

When i installed your mod,i can't find the Gungir part to the game,and i add the "{ PART"  to the Top of .cfg,after this i find it,but i can't attach to the bottom of this part and i add the "-" to the "node_stack_attach" and everything ok!

Its First time i try your mod,i like it,its so nice!

Ah I see. Haha thanks. :D

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