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(Nmore)


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Just now, Korvath85 said:

What if a supernova was what happened when a sun gets too full of the dark it sucked up, and it makes it blow up?  Duuuuuuuuuude.

That's why there's a black hole left after a supernova! It all makes sense now!

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15 hours ago, Korvath85 said:

What if, like, flashlights didn't make light, they just absorbed the dark and stored it in the batteries?  And when the batteries die, they aren't running out of energy, they're full of dark.  I mean, have you ever looked inside a battery?  I bet it's dark in there...  And I bet the core of a sun is just dark, too.  What if a supernova was what happened when a sun gets too full of the dark it sucked up, and it makes it blow up?  Duuuuuuuuuude.

:cool:

That'll be all the dark energy cluttering-up the place and making everything look untidy then.  You should write-up the thesis.  If only Dr. Darkness didn't sound so 'batman' ^^

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  • 5 months later...

Of course it's a glitch. If you had a finite number of Kerbals it would say something like 10 more, but because there is a glitch, it says N-more, N=some number. It could also be a joke that danny was making, since he has a reputation for cramming lots of kerbals on to ships (IIRC). 

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Since nobody's actually said the answer I'm forced to assume that we're all intentionally hiding it, in which case HAHA JOKE'S ON YOU BECAUSE HERE IT IS!

When there are too many Kerbals to list in the little info blurb window for a ship, it lists the first few and then a caption saying how many more there are unlisted.
The way this works is that KSP, while being developed in Unity, is built on a number of "scene" files, each of which contains a number of entities dubbed "GameObjects," each of which in turn contains one or more "Components."
Examples of components include the "GUIText" and the "Text" component. They are functionally very similar, the Text component simply being a replacement for the GUIText component since Unity 4.6. In both cases, when the user interface is being prototyped as a scene file in the Unity editor, in order for the developers to be able to tell what's what, the component is given some placeholder text, which can later be changed while the game is running.
In the case of the ship info blurb windows, the text is intended to have a number followed by the string " more" in parentheses, e.g. "(2 more)." However, the actual number is unknown until the game actually runs, so SQUAD had to fill in a placeholder, which apparently takes the form of the letter "N" to produce "(N more)" and due to kerning issues (the spacing between letters) it ended up looking like "(Nmore)" in practice.
When the game actually runs and a particular something goes wrong, the game attempts to state how many more Kerbals are present but fails. Normally this would cause a program to crash, but due to smart design by the Unity staff, it instead simply defaults to whatever the placeholder text was and produces an error message or "exception." Since the placeholder text reads "(N more)," the game accordingly ends up displaying "(N more)."

N more is not an evil Kerbal, a ghost, etc. but rather a dodgy way the game confesses that it doesn't know how many more Kerbals there are. Of course that didn't stop people from making jokes about a Kerbal named Nmore and this CONFUSING thread from springing up. But rejoice, for your savior parameciumkid has seen fit to bestow upon you all the light of knowledge!

post-53385-Gravity-Falls-now-the-pig-goe

Edited by parameciumkid
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