jrsteensen Posted April 15, 2016 Share Posted April 15, 2016 Greetings SQUAD staff! I, and many others, would love to see native multimonitor support implemented natively. For example, have your normal main game screen, then an orbital map and plugin windows on a second monitor. I envison putting the orbital map, with navball and mechjeb windows in a secondary touch screen. (Really looking at doing a little setup like a slimmed down dragon2 control panel.) Link to comment Share on other sites More sharing options...
klgraham1013 Posted April 15, 2016 Share Posted April 15, 2016 This would be nice. Link to comment Share on other sites More sharing options...
Foxster Posted April 15, 2016 Share Posted April 15, 2016 Personally I'd be OK if I could just offload KER/Mechjeb to another screen. Link to comment Share on other sites More sharing options...
John FX Posted April 15, 2016 Share Posted April 15, 2016 (edited) I would really like KSP to adopt multi monitor support too. Edited April 15, 2016 by John FX Link to comment Share on other sites More sharing options...
tg626 Posted April 15, 2016 Share Posted April 15, 2016 I'd like this too as I use 2 monitors on my desktop, but I also use the 2nd monitor to do other stuff while playing, so... Wasn't there a mod or program that provided an old school dos looking readout of various parameters? May or may not gave used telemachus plugin to get the data out, I'm not sure... Link to comment Share on other sites More sharing options...
rodrigoelp Posted April 15, 2016 Share Posted April 15, 2016 (edited) In theory this could be done as a mod as you will need to activate other view for your display... (http://docs.unity3d.com/Manual/MultiDisplay.html) I've never done a mod and don't have multidisplays on my personal mac (which is where I play) but I wonder if I can play for a little bit with this... Edited April 15, 2016 by rodrigoelp Link to comment Share on other sites More sharing options...
FullMetalMachinist Posted April 16, 2016 Share Posted April 16, 2016 11 hours ago, jrsteensen said: I, and many others Hey, don't put words in my mouth! Now, where was I....? Oh yes, multi monitor support. Absolutely, love the idea, should have happened long ago. In all seriousness though, I imagine it's a non-trivial problem. It would have to be able to support all kinds of funky mis-matched screen resolutions. I mean, look at some of the bugs that are present already in map mode when you're not running KSP at your screen's native resolution. And that's with just one screen. Imagine what craziness could pop up with two. Not saying that it wouldn't be awesome to have, just that it likely has some very tricky things that would need to be taken care of to make it work properly. Link to comment Share on other sites More sharing options...
NoMrBond Posted April 16, 2016 Share Posted April 16, 2016 Multiple canvas support was in Unity 5.3 so we'll need to wait until Squad moves up Unity versions from 5.2.4 (used in 1.1) to 5.3.something for this, hopefully in 1.2? Link to comment Share on other sites More sharing options...
eddiew Posted April 16, 2016 Share Posted April 16, 2016 Yes please. Or even just make windowed mode resizeable Link to comment Share on other sites More sharing options...
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