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Jittery stock autopilot


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The stock auto pilot is jittery and wastes electricity. This has been around ever since the stock autopilot was implemented. Why has this not been fixed yet? Seriously, what's the problem?

https://vid.me/t02X#9s

Video shows the problem. Ballgame commentary captured by accident.

 

 

 

Edited by Otis
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6 minutes ago, Otis said:

The stock auto pilot is jittery and wastes electricity. This has been around ever since the stock autopilot was implemented. Why has this not been fixed yet? Seriously, what's the problem?

https://vid.me/t02X#9s

Video shows the problem. Ballgame commentary captured by accident.

It's a known bug and is still around.

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33 minutes ago, Otis said:

The stock auto pilot is jittery and wastes electricity. This has been around ever since the stock autopilot was implemented. Why has this not been fixed yet? Seriously, what's the problem?

https://vid.me/t02X#9s

Video shows the problem. Ballgame commentary captured by accident.

 

 

 

I'm with you on this, but after so long without any mention of the problem I think it safe to say Squad considers this part of the game.  They don't see it as something bad and/or worth their time to fix.

 

And fyi, the problem has been around since before the autopilot.  It used to make space stations wobbly horribly.  Then one update "fixed it" for sas hold.  The next update added the other sas holds (prograde etc) and whatever they did to eliminate the problem on the hold sas hold wasn't applied to the new holds.

Edited by Sandworm
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It depends on how many SAS modules you have running. On my experience is much better than before, but if you add many reaction wheels and gimballed rockets then your SAS becomes overzealous. You can try to correct that by setting the gimbals to pilot only mode.

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13 minutes ago, bewing said:

Turn off SAS when you are in orbit, until it's time to make a maneuver. :wink:

 

Workarounds for this issue shouldn't be needed at this point in development.

 

3 minutes ago, federicoaa said:

It depends on how many SAS modules you have running. On my experience is much better than before, but if you add many reaction wheels and gimballed rockets then your SAS becomes overzealous. You can try to correct that by setting the gimbals to pilot only mode.

Craft use in video has 1 sas module, the module included in the command pod. If the stock autopilot cannot control a simple 4 part ship without jittering all the electricity out of the command pod, then the autopilot is broken and should be fixed.

 

12 minutes ago, Sandworm said:

I'm with you on this, but after so long without any mention of the problem I think it safe to say Squad considers this part of the game.  They don't see it as something bad and/or worth their time to fix.

 

Interesting point of view, and I tend to agree. If they wanted to fix, they could have. They've certainly had time. But, when you think about it, it's shameful. Why should the player be punished for leaving the autopilot on? It makes absolutely no sense to me and is very aggravating to have to continue to find workarounds for this. Really puts a damper on any excitement I had for the new release.

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There are 525 active open bug reports in 1.1 currently. So I disagree that they have had "time" to fix it. There are lots more open bug reports from 1.0.5 that may still currently exist in 1.1.

If you want it fixed, open a bugtracker account, search the bugtracker for the issue, and if it's not on the list, report it. Now that the whole 64 bit 1.1 version thing is covered, Squad may be nice and do a lot of bugfixing before they start adding new features for 1.1.1.

Edited by bewing
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I am torn on the one hand I agree on the other hand you sound like a jerk.  I do believe there is a mod available that lets you adjust filter parameters.  Not sure how well Mech Jebs electricity usage is but I have heard bad things about the mono usage.

 

Generally with Autopilots you can have responsive or efficient but you can not have both.

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8 minutes ago, Nich said:

I am torn on the one hand I agree on the other hand you sound like a jerk.  I do believe there is a mod available that lets you adjust filter parameters.  Not sure how well Mech Jebs electricity usage is but I have heard bad things about the mono usage.

 

Generally with Autopilots you can have responsive or efficient but you can not have both.

Sounded more like he was being annoyed at SQUAD and not intentionally directing it at Otis.

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11 minutes ago, bewing said:

There are 525 active open bug reports in 1.1 currently. So I disagree that they have had "time" to fix it. There are lots more open bug reports from 1.0.5 that may still currently exist in 1.1.

If you want it fixed, open a bugtracker account, search the bugtracker for the issue, and if it's not on the list, report it. Now that the whole 64 bit 1.1 version thing is covered, Squad may be nice and do a lot of bugfixing before they start adding new features for 1.1.1.

Just not interested in wasting time on the bugtracker. But, thanks for your concern and advice.

 

10 minutes ago, Nich said:

I am torn on the one hand I agree on the other hand you sound like a jerk.  I do believe there is a mod available that lets you adjust filter parameters.  Not sure how well Mech Jebs electricity usage is but I have heard bad things about the mono usage.

 

Generally with Autopilots you can have responsive or efficient but you can not have both.

Sorry I didn't post my opinions in the right tone for you. And yeah, I tend to be a jerk when I'm unhappy.

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1 hour ago, Otis said:

The stock auto pilot is jittery and wastes electricity. This has been around ever since the stock autopilot was implemented. Why has this not been fixed yet? Seriously, what's the problem?

It's doing course corrections. If you put it on prograde expect it to oscillate. If I had to guess, it's a PID issue, where the range that the ship can be out is set too small. But i don't see it as you being punished. It's a negligible loss of electricity, could easily be fixed with a solar panel, battery, or by pressing that fancy "t" key. I don't see it being fixed anytime soon.

Edited by Violent Jeb
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45 minutes ago, Otis said:

Craft use in video has 1 sas module, the module included in the command pod. If the stock autopilot cannot control a simple 4 part ship without jittering all the electricity out of the command pod, then the autopilot is broken and should be fixed.

Ships more typical of what you actually fly in actual missions (maybe 10 or 20 parts for a basic command pod?) work fine; actually it's more like the 4-part ships are too light for the powerful stock reaction wheels.  Which would you rather have work smoothly, 4-part ships or real mission ships?

But fundamentally I agree this is a bug.  Report it (oh wait, already done), and after you've done that, try solving your own problem.  Plenty of mods out there that do just that, for instance Claw's Stock Bug Fixes have dealt with this long-standing situation in the past.  I wonder what will become of SBF now?

Edited by fourfa
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