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Z-Fighting in VAB


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I'm seeing lots of z-fighing type glitches in the floor of the VAB (pictured) and Hangar, but only on the floor markings, and also in the Flag visible from the launch pad. Anyone else seeing this type of bug?

 

Screen%20Shot%202016-04-21%20at%2012.11.

https://www.dropbox.com/s/nn6iej7oy0f9ry5/Screen%20Shot%202016-04-21%20at%2012.11.44.png?dl=0

 

Edit: System info from .log file (I know its not a specy system but it should run the VAB!)

OS: Mac OS X 10.11.3
CPU: Intel(R) Core(TM) i5-2415M CPU @ 2.30GHz (4)
RAM: 8192
GPU: Intel HD Graphics 3000 OpenGL Engine (579MB)
SM: 30 (OpenGL 2.1 [2.1 INTEL-10.0.40])
RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8

 

Edited by ChrisD
Edit: System info from .log file (I know its not a specy system but it should run the VAB!)
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I experience the same z-fighting in the VAB and SPH (along with an overall decreased performance since 1.0.5), no z-fighting occurred in 1.0.5. I tried many combinations of graphic settings to get rid of it, I didn't manage to.

I also have (graphically) disappearing parts when hovering over them with the cursor in VAB(/SPH?). The shadows look wrong, too.

I basically have the same specs as you.

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