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KSP2 Release Notes
Everything posted by _Krieger_
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Thanks for getting back, I'll reinstall the other mod and check the Log.
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- tweakscale
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I encountered the same message after installing NavBall Texture Changer in 1.12.2. When I tried loading a save file I couldn't click the VAB, SPH or Tracking Station, uninstalling NBTC solved those issues, I previously used both TweakScale and NavBall Texture changer without issue in 1.11, with a similar set of mods.
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I don't want to download all this, can you split up the mod? I wish it was that easy! At this point, splitting up the mod would be a good deal of work, as well as additional overhead to maintain. Additionally, despite the frequency this gets asked, nobody seems to agree on how the mod should be split up! However, the mod is easily prunable. Deleting folders inside Gamedata/Bluedog_DB/Parts/ will delete that part family without breaking other parts of the mod. For finer pruning, mods like Janitor's Closet can be used to remove parts from within the game.
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Looking awesome @Beale, my only suggestion would be to add some plumbing between the tank and the engines, it looks a bit odd with them sitting on the plate unconnected to the fuel tank.
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- totm march 2020
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That looks awesome!, can't wait to try it out.
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How are you going to make the landing gear? It would be awesome if there was a way to implement landing skids.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
_Krieger_ replied to Pak's topic in KSP1 Mod Releases
IMO the SRBs should be 1.875m since the real ET was 8.4m and the SRBs 3.7, so under half the size. That would make them more proportional. Same for the LRBs, they would look a bit too big at 3.125. Just a thought though, looking forward to playing around with these parts. Cheers- 2,351 replies
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Could you add the option to toggle the docking port on the capsules such as on the station parts?
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I have not actually, I could make a Github account though. I could totally give other parts the same treatment ( make a USA and KSP version)! EDIT: I made a Github account, just have to figure out how to use it now. BTW you left some .mbm textures on the Saturn folder, the .dds ones only worked when I removed them and one of the black stripes is still upside down, the white parts all look right though.
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[1.7.2] KK Launchers - Delta, Atlas Pack
_Krieger_ replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Maybe the ITS mount could work like a docking port, with the addition of some sort of docking ring on under the rocket around the engines, it would also be useful for refuelling the rocket somehow through this 'docking port' it could be combined with this funnel, and maybe a higher level magnetic attraction to help lock the booster and the mount together, just an idea though. -
Hi everyone, I'm making a custom texture for the Saturn V that more closely resembles the real life counterpart's markings and details to those who are into such things, I'll include a link to an early version of my work for you people to give feedback/suggestions. This work is not final by any means, I still need to change/add some stuff. And before anyone comments I do realise part of the texture is upside down, it will be fixed. https://www.dropbox.com/home?preview=bluedog_saturnV.dds Enjoy!