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KSP2 Release Notes
Everything posted by _Krieger_
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The v1.2 Hype Train Thread - Prerelease is Out
_Krieger_ replied to Whirligig Girl's topic in KSP1 Discussion
Where are you getting that? my Steam doesn't give me the Prerelease option. THE HYPE IS REAL!- 1,592 replies
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- experimentals
- not the patience ferry
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[WIP] Hermes Interplanetary Vehicle from "The Martian" CONTINUED
_Krieger_ replied to Jasseji's topic in KSP1 Mod Development
Awesome, glad to see this wasn't abandoned! -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
_Krieger_ replied to sDaZe's topic in KSP1 Mod Development
Cool, take your time, I know how it is when you have a lot going on, keep up the great work! Cheers- 2,401 replies
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- real solar system
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
_Krieger_ replied to sDaZe's topic in KSP1 Mod Development
Are the different sizes still planned or have they been dropped?- 2,401 replies
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One suggestion I'd make would be to make the stripes thicker and move them over so the edges are in the middle of the engine covers, where the fins are placed, as was the case with both the Saturn V and the 500F paint jobs, or maybe there could be some sort of texture switching between paint jobs and writing as already mentioned.
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I've made a RealPlume config for the descent engine if anyone's interested. http://imgur.com/a/NSnrU @PART[bluedog_LEM_Descent_Engine]:NEEDS[RealPlume,SmokeScreen] { @MODULE[ModuleEngines*] { @name = ModuleEnginesFX %powerEffectName = Hypergolic-OMS-White } PLUME { name = Hypergolic-OMS-White transformName = thrustTransform localRotation = 0,0,0 localPosition = 0,0,0 plumePosition = 0,0,0.5 flarePosition = 0,0,0.3 fixedScale = 0.4 energy = 1 speed = 1 } }
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LiquidHype's Real Scale Launch Vehicles (RETIRED)
_Krieger_ replied to liquidhype's topic in KSP1 Mod Development
Are those going to be RSS only or there will be stock balanced patches down the line? -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
_Krieger_ replied to sDaZe's topic in KSP1 Mod Development
Awesome shots, BTW your orbits are inclined because the default launch site is in Cape Canaveral, which is is 28 degrees north of the equator. if you want to launch from an equatorial launch site get he KSC switcher add-on and select Kourou, French Guiana. Cheers- 2,401 replies
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[1.2.2] Space Shuttle System new release 26.01.2017
_Krieger_ replied to DECQ's topic in KSP1 Mod Releases
It looks like you don't have the Canadarm mod in this install. -
Saturn V (Reincarnation). Release in last page
_Krieger_ replied to DECQ's topic in KSP1 Mod Development
I would love to play with the stock version, not all of us use RO, outstanding work on the modelling and texturing @DECQ, you make some of the very best realistic looking mods out there! Cheers!