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_Krieger_

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Everything posted by _Krieger_

  1. Will do. EDIT: I reinstalled everything, it's working perfectly now, thanks. The flares look gorgeous, excellent work!
  2. The flare doesn't work for me either, I'm using the one included in SSRSS, it may be because I'm on OpenGL (Mac).
  3. Wow, this looks awesome, I've been looking for something like this for a whule now. Great work!
  4. Yeah, same here, I wish this was still supported. It really complements ISS builds.
  5. I fixed it by editing the save file manually, but I'll definitely try out tour tool, thank you! Cheers.
  6. I'm not getting reflections on Ven's command pods, only on the solar panels.
  7. I'm starting it from the folder, and I've never had any problems using it on Mac (OpenGL).
  8. I didn't have any problems building it in my install, and I'm running a bunch of other mods, it just worked for me, do you have any mods that may conflict with the pack? Proof: http://imgur.com/xBjbUtP http://imgur.com/3xy9M9A
  9. My specs are: Mac OS X El Capitan 10.11.2, 2.8Ghz i7, 16GB RAM, GeForce GT 750M 2048 MB, 512 GB SSD. The glitch happens when mousing over a part with the flag enabled from certain angles. More Screens: http://imgur.com/gxjYajm http://imgur.com/7Sg1zVk
  10. This looks similar to the issue I,m having. flag backdrops become invisible when the part is moused over both in the VAB and in flight. http://imgur.com/gxjYajm
  11. I just installed the 1.1 release, whenever I mouse over certain parts, the flag's backdrop becomes transparent, showing the scenery behind the part. I'm running a fresh install of KSP 1.1.1230 http://imgur.com/gxjYajm
  12. I had that happen to me in 1.1 both with stock and modded ports.
  13. Thanks! I'll try that, I'm loving the parts, great detail on the models and textures, great work! do you plan to add a larger node like Harmony/Tranquility? It would look great on an ISS replica. Cheers!
  14. It seems like it kicks in, but not enough for them to hard dock. I tried turning off MJ ang jiggling tbut they didn't connect. I got them to dock once in another craft using MJ, but couldn't do it since.
  15. I'm having some trouble with the CBMs, they get close to each other, touch, but they don't connect, the issue happened when I tried to dock an active CBM on a Node to a passive port attached to a Sleep Hab, I tried to dock with a relative roll of 0 and 90 degrees using MechJeb and they didn't dock both times, am I doing something wrong?
  16. Part count shouldn't be that much of a problem with 64bit though. It would be better to have the flexibility of various segments IMO.
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