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How sensitive is 1.1 to clipping?


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I've heard that 1.1 is very sensitive to problems caused by clipping.  

These days, I try hard to not intentionally clip any parts.   However my space plane wing is comprised of 4 big S wing panels.   

Previously, I'd attach the first wing to the fuselage,  the  second wing to the first wing, and the third and fourth wing sections would attach to the second.   

20160412202320_1_zpspirhnsei.jpg

However, there is not (yet) a Kerbal joint reinforcement nor a Tweakscale for 1.1 release,  and this configuration flaps quite a lot in flight without Kerbal joint reinforcement.  Hardly surprising, since my tree structure has one wing panel bearing the flight loads of all the others, and the outer wing panels are 4 nodes away from the root part.

Spoiler

Note that even though I've let the editor edge align the wing panels, there is still a few pixels worth of clipping going on.  Does that count?

So,  I thought I'd rework my design to try and get it as stock and mod-free as possible.

I removed the front pre-cooler pair, replaced with reversed tail cones (flight testing revealed one pair of pre coolers is plenty to run a Rapier and Two Panthers).

Then experimented with attaching more of my wings direct to the fuselage, to reduce the flapping.  However you can't attach wings radially to engines and there is now only one pre-cooler per side.  So one wing attaches to the pre-cooler and one attaches to the cone at the front of these nacelles.

The problem is, the cone is at an angle as will be the wings, and it all looks a bit of a mess.   Will I be storing up problems for myself if I allow the wings to clip inside each other in places to seal up the gaps between non-aligned wing panels,  how far do things have to clip inside each other to be a problem?

Or should i just put up with the flapping as "cosmetic".   At least it looks like it's trying to help you get to orbit.

 

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