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Potential fix for 1.1 wheel collision problem! (didn't work)


GoSlash27

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20 minutes ago, sgt_flyer said:

a slight toe in helps a lot too with rolling stability :)

Heh. At the risk of blowing your landing gear the hell up.

I am sure your fix for my jitterbugging problem will work in the short term -- but it still seems to me like the proper programming solution in the long term would be to add some dampening to the flexing of the joints, rather than just playing with wheel settings.

Edited by bewing
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17 hours ago, cubinator said:

If your wheels do pretty much what you expect them to, you're not having the problem. If they're jumping all over the place, not getting any traction, spinning around everywhere, exploding when they shouldn't, or any combination of the above, you will know you're experiencing the wheel jitters.

I don't think I'm getting it.  I might make a video sometime of what it looks like for me.

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Something else you guys may want to try is increasing the stressTolerance and impactTolerance for ModuleWheelDamage on the wheels in question.  A 25% increase should be noticeable.  Reference.

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The landing gear clips slightly into the ground, which causes the whole gear to explode the instant my plane leaves the ground. In a desperate attempt to get my planes in the air I edited the cfg files. In all cases I doubled the suspensionDistance, stiffened the damperRatio and gave the suspensionOffset a slight negative value. I can at least take of and land again. Slipping sideways is still a problem, but it seems manageable.

This is v 1.1.1, and here is the changed bit of GearSmall.cfg. The other cfgs follow the same pattern:

	MODULE
	{
		name = ModuleWheelSuspension
		baseModuleIndex = 0
		suspensionTransformName = SuspensionPivot
		
		//suspensionDistance = 0.12
		//suspensionOffset = 0.0
		//targetPosition = 0.0			
		//springRatio = 12
		//damperRatio = 2.0
		suspensionDistance = 0.24
		suspensionOffset = -0.02
		targetPosition = 0.0			
		springRatio = 12
		damperRatio = 5.0
	}

 

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