Drakesfjord Posted April 28, 2016 Author Share Posted April 28, 2016 (edited) http://pastebin.com/VqyrMb5N this should be the ksp log Edited April 28, 2016 by Drakesfjord Link to comment Share on other sites More sharing options...
Raideur Ng Posted April 29, 2016 Share Posted April 29, 2016 I am having the same issue. It was previously a modded install, but it occurs without mods. Occurs with both 1.1 and 1.1.1. AMD compatibility, frameless, and all other graphic settings are not causing it. My graphics card settings have not changed. The problem is severe CPU usage during the loading of assets. KSP_x64 is doing -something-, but it appears to be stuck somewhere. I don't have a log because it does not generate one before I manually kill it, rather than wait 20-30m. If I figure it out, I'll be sure to post it here. Windows Version Windows 7 (Service Pack 1) (64 bit) CPU Type AMD FX(tm)-8350 Eight-Core Processor System Memory 16 GB Memory Graphics Chipset AMD Radeon HD 7900 Series Radeon Software Edition Crimson Link to comment Share on other sites More sharing options...
sal_vager Posted April 29, 2016 Share Posted April 29, 2016 @Raideur Ng, do you have any unused network adapters, even virtual ones? Link to comment Share on other sites More sharing options...
Raideur Ng Posted April 29, 2016 Share Posted April 29, 2016 (edited) Running as admin does not help. Spoiler Kerbal Space Program - 1.1.1.1250 (WindowsPlayer) OS: Windows 7 Service Pack 1 (6.1.7601) 64bit CPU: AMD FX(tm)-8350 Eight-Core Processor (8) RAM: 16367 GPU: AMD Radeon HD 7900 Series (3051MB) SM: 30 (Direct3D 9.0c [aticfx32.dll 8.17.10.1452]) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8 Log started: Fri, Apr 29, 2016 10:24:22 [LOG 10:24:22.904] ******* Log Initiated for Kerbal Space Program - 1.1.1.1250 (WindowsPlayer) ******* [LOG 10:24:23.351] Load(Assembly): Squad/Plugins/SaveUpgradePipeline.Scripts [LOG 10:24:23.353] AssemblyLoader: Loading assembly at C:\Kerbal Space Program\GameData\Squad\Plugins\SaveUpgradePipeline.Scripts.dll [LOG 10:24:23.382] AssemblyLoader: Loading assemblies [LOG 10:24:23.412] VesselModules: Found VesselModule of type FlightIntegrator with order 0 [LOG 10:24:23.414] VesselModules: Found 1 VesselModule types [LOG 10:24:23.422] ************************************************************************ Environment Info Win32NT FFFFFFFFFFFFFFFF Args: KSP.exe Mod DLLs found: Stock assembly: Assembly-CSharp v0.0.0.0 Stock assembly: SaveUpgradePipeline.Scripts v1.0.0.2 / v1.0.0.21 Folders and files in GameData: Stock folder: Squad ************************************************************************ [LOG 10:24:23.804] Load(Audio): Squad/Parts/Utility/landingLegLT-1/sounds/sound_servomotor [LOG 10:24:23.812] MainCanvas MASK: 3458764513820540928 [LOG 10:24:23.816] PhysicsGlobals: Loading database [LOG 10:24:23.825] ActionCanvas MASK: 3458764513820540928 [LOG 10:24:23.839] AppCanvas MASK: 3458764513820540928 [WRN 10:24:24.978] [SpaceNavigatorWindows]: Could not initialize device. [LOG 10:24:26.924] Load(Audio): Squad/Sounds/editorLoop01 [LOG 10:24:30.284] Load(Audio): Squad/Sounds/sound_ambience_nature [LOG 10:24:33.407] Load(Audio): Squad/Sounds/sound_click_flick [LOG 10:24:36.526] Load(Audio): Squad/Sounds/sound_click_latch [LOG 10:24:39.384] Skipped frame because GfxDevice is in invalid state (device lost) [LOG 10:24:39.489] Skipped frame because GfxDevice is in invalid state (device lost) [LOG 10:24:39.594] Skipped frame because GfxDevice is in invalid state (device lost) [LOG 10:24:39.699] Skipped frame because GfxDevice is in invalid state (device lost) Edited April 29, 2016 by Raideur Ng Link to comment Share on other sites More sharing options...
sal_vager Posted April 29, 2016 Share Posted April 29, 2016 Quote [LOG 10:24:39.699] Skipped frame because GfxDevice is in invalid state (device lost) This means that KSP lost access to the graphics adapter, this can occur when alt+tabbing out of KSP during load, a way to avoid this is to alt+entry into windowed mode before cycling applications. Link to comment Share on other sites More sharing options...
Raideur Ng Posted April 29, 2016 Share Posted April 29, 2016 (edited) EDIT: No change and I may be confused as to what's in the store. the log reads KSP 1.1.1, but the installer is only half a gig and only includes KSP.exe. Regardless, admin run and different windowed and full screen settings do not fix this. I don't know what [WRN 11:38:08.816] [SpaceNavigatorWindows]: Could not initialize device. means, but it might be the culprit. Spoiler Kerbal Space Program - 1.1.1.1250 (WindowsPlayer) OS: Windows 7 Service Pack 1 (6.1.7601) 64bit CPU: AMD FX(tm)-8350 Eight-Core Processor (8) RAM: 16367 GPU: AMD Radeon HD 7900 Series (3051MB) SM: 30 (Direct3D 9.0c [aticfx32.dll 8.17.10.1452]) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8 Log started: Fri, Apr 29, 2016 11:38:06 [LOG 11:38:06.747] ******* Log Initiated for Kerbal Space Program - 1.1.1.1250 (WindowsPlayer) ******* [LOG 11:38:07.186] Load(Assembly): Squad/Plugins/SaveUpgradePipeline.Scripts [LOG 11:38:07.188] AssemblyLoader: Loading assembly at C:\Kerbal Space Program\GameData\Squad\Plugins\SaveUpgradePipeline.Scripts.dll [LOG 11:38:07.217] AssemblyLoader: Loading assemblies [LOG 11:38:07.248] VesselModules: Found VesselModule of type FlightIntegrator with order 0 [LOG 11:38:07.251] VesselModules: Found 1 VesselModule types [LOG 11:38:07.257] ************************************************************************ Environment Info Win32NT FFFFFFFFFFFFFFFF Args: KSP.exe Mod DLLs found: Stock assembly: Assembly-CSharp v0.0.0.0 Stock assembly: SaveUpgradePipeline.Scripts v1.0.0.2 / v1.0.0.21 Folders and files in GameData: Stock folder: Squad ************************************************************************ [LOG 11:38:07.633] Load(Audio): Squad/Parts/Utility/landingLegLT-1/sounds/sound_servomotor [LOG 11:38:07.641] MainCanvas MASK: 3458764513820540928 [LOG 11:38:07.645] PhysicsGlobals: Loading database [LOG 11:38:07.655] ActionCanvas MASK: 3458764513820540928 [LOG 11:38:07.668] AppCanvas MASK: 3458764513820540928 [WRN 11:38:08.816] [SpaceNavigatorWindows]: Could not initialize device. [LOG 11:38:10.754] Load(Audio): Squad/Sounds/editorLoop01 [LOG 11:38:14.114] Load(Audio): Squad/Sounds/sound_ambience_nature Edited April 29, 2016 by Raideur Ng Link to comment Share on other sites More sharing options...
Drakesfjord Posted April 29, 2016 Author Share Posted April 29, 2016 Well I now figured out by accident that the game starts in 30 seconds when I disable my only network adapter I have ( my lan cable). But I don't want to disable it everytime I start KSP Link to comment Share on other sites More sharing options...
Raideur Ng Posted April 29, 2016 Share Posted April 29, 2016 You figured it out. Anytime there are multiple networks, even virtual ones, the game throws up it's hands. Homegroups, home networks, anything apparently can confuse whatever is trying to communicate within Unity. Very, very strange, and I'd like to know what exactly it's communicating about. Link to comment Share on other sites More sharing options...
Drakesfjord Posted April 29, 2016 Author Share Posted April 29, 2016 Is there any way not to do it manually / turning off my internet ? Link to comment Share on other sites More sharing options...
Raideur Ng Posted April 29, 2016 Share Posted April 29, 2016 You have another network active. It may simply be between computers in your home or a homegroup, but anything beyond a single network connection apparently causes this. No idea why, hopefully Unity folks can weigh in on this. Link to comment Share on other sites More sharing options...
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