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BUG: Higlighted Part Blocks Engine Effects


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How to recreate:

Open a squeaky clean install of KSP.

Build a rig similar to this, where an engine's exaust will pass between the camera and another part.

Move mouse over part. Engine effects are magically gone near highlighted part.

Picture 1: Part NOT highlighted.

zfiy2O4.png

Picture 2: Part Highlighted

WJ9IHbm.png

OSX El Captian

MacBookPro (REtina, 13-inch, Late 2013)

Processor 2.4 GHz Intel Core I5

Memory 8GB 1600 MHz DDR3

Intel Iris 1536 MB

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Confirmed on Win 8.1 x64, but I don't think it is new for this patch. There's generally been an issue with 1.1.x and occlusion, it's not just engine exhausts, and it's all probably the same basic cause.

Just do things in the VAB/SPH like fairings with parts inside, or temporarily disconnected parts/assemblies and set them aside, and watch the fun when you highlight things or move the camera around. There's also some weird interactions sometimes out in space with atmosphere edges (terminators?).

It just seems to be confused regularly about which parts or effects should be showing when on top of what, highlighted or not. Probably something to do with the change to Unity 5 and how that handles things differently. Nothing game-breaking, but very distracting.

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