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Exporting to Asset Bundles


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Trying to make an asset bundles to load things for a couple of my plugins, I think I'm missing something blindingly obvious...

  • I have Unity v5.2.4
  • I have the 1.1 Part tools working (it shows KSPAssets in the top bar)
  • I have created a test object (lets use the B9PW shader as an example)
  • I created a prefab

This is where I get stuck. I can't work out how to add things to the prefab so that it generates the xml, and what the proper way of exporting the object to a .ksp bundle so it's associated with that xml (I notice the xml generation doesn't seem to create any other files...)?

Edited by Crzyrndm
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Aha, I knew it'd be something obvious like that. Also the mentions of prefabs confused me somewhat, I had assumed everything had to be in a prefab but found out this morning I can use individual components (eg. the shader from ^^). This makes things somewhat easier...

Edited by Crzyrndm
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