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Help Needed Changing Particle FX


blorgon

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Wasn't sure if this or the development subforum were more appropriate. Tried searching, but the only relevant stuff I could find was from CollisionFX, which isn't really what I'm trying to do. Having a hard time finding documentation on the particle effects. Modding experience: 3/10. I've only ever played around with a few .cfgs, mostly with rescaling and adding modules.

I duplicated the "Puff" engine and turned the copy into a sparkler using fx_exhaustSparks_flameout (like those used to burn off excess hydrogen underneath the space shuttle). Problem is that this is a flameout effect, and it only sparks once every few seconds. Is it possible to change this particle effect to a running effect? I need a constant stream of sparks. I feel like there's something intrinsic to the particle effect itself that won't allow this, but I don't know how to actually edit the effect itself.

Here's what I've got. Note that the 

, running

at the end of the fx_exhaustSparks_flameout doesn't have the intended effect.

Here is the whole .cfg:

+PART[omsEngine]
{
	@name = sparklers
	-fx_exhaustFlame_white_tiny = 0.0, -0.2816985, 0.0, 0.0, 0.0, 0.0, running
	fx_exhaustSparks_flameout = 0.0, -0.2816985, 0.0, 0.0, 0.0, 0.0, running
	@title = Excess Hydrogen Burners
	@description =  Getting RUDs because you forgot to burn off the excess hydrogen that built up under your rocket? Just throw some sparks down there to burn if off! It'll totally be fine!

	@MODULE,0
	{
		@minThrust = 0.00001
		@maxThrust = 0.00001
		@heatProduction = 0
		allowShutdown = False
		@PROPELLANT
		{
			@ratio = 0.00001
		}
		@atmosphereCurve
		{
			@key = 1 100
		}
	}
}

 

Edited by blorgon
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17 hours ago, blorgon said:

stuff

 

 

Hi the only thing you can alter about that effect is contained in the cfg,  The effect itself is a small mu file containing what looks like to me a simple looping animation. You cannot change that, the only way to get the sparkler  effect would be to create one in unity and then call it from your cfg, There'd be no point exporting one to blender either as the settings and scripts that form the effect do no export

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1 hour ago, SpannerMonkey(smce) said:

Hi the only thing you can alter about that effect is contained in the cfg,  The effect itself is a small mu file containing what looks like to me a simple looping animation. You cannot change that, the only way to get the sparkler  effect would be to create one in unity and then call it from your cfg, There'd be no point exporting one to blender either as the settings and scripts that form the effect do no export

There's no way to alter the loop time?

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