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Falling Stars: War of Empires. My 4x strategy game (Steam)


ArkisVir

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Hey mods, let me know if this isn't kosher, but I figured I would ditch the old thread I had here:

So 6 months and tons of feedback later, as well as numerous comments and PMs here, my game is finally on Steam!!  It's got a positive overall rating which feels awesome, and I'm continuing to make tweaks and additions.  What the game is in a nutshell:

"Falling Stars: War of Empires is a fast-paced 4x turn based strategy game where each decision you make forces the game to evolve differently every time you play. Command hundreds of ships in battle, resolve intricate political agendas, and discover the deep interplanetary relations of the galaxy.  With customization options for galaxy size, galaxy resources, technology advancement rate, victory conditions, game length, and more, you can choose how you want to play the game.  Game lengths can range from 1 hour, to 40 (or more) hours. "

So that's the "brochure" pitch, but to put it simply, you're pitted head-to-head against other empires in a battle to control the galactic council, wage epic space battles, and use your diplomacy with minor factions to your advantage.  It's really easy to pickup, but also super strategically deep.  A lot of the game is just trying new things, learning how they all synergize, then figuring out what you want to focus on.  

Some screenshots for you:

 

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Patch 2 is out!

Added

·        *  A new line on the battle result panel indicating when a victory point is gained

·        *  Acknowledgements in chat for gaining victory points through technology bartering and capturing planets


Fixed

·         * Political agendas will no longer claim to give Victory Points when political VPs are disabled

·         * When trying to move a single carrier the transfer options did not come up

·         * A bug where barter options displayed numbers as if they were fractional (ie. 2.0 instead of 2)

·         * The optional conquer / barter choice upon transporting ground units will no longer come up during an all-AI simulation

·         * Sustained damage on ships were drawing black boxes around them

·        *  Dreadnaughts could not sustain more than one hit

·         * Sometimes transporting carriables was blocked claiming insiufficient carrying capacity despite there being enough

·         * A bug where the button to initiate battle remained greyed out despite having a battle about to happen

·         * AI could previously purchase technology they weren't supposed to be able to


Changed

·         * Opacity of faded-out interface compoenents reduced (to previous levels)

·         * The victory point line on the political agenda screen will now be in relation of your vote not the colorfulness of the portraits above

We've got some lets plays up too:

 

 

 

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  • 2 months later...
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