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Will the game support vr in the future?


A12134

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I think it's some way off. As others have touched on, first KSP would need fully functioning and playable IVA views. Something akin to the Raster Prop Monitor mod, only better. It'd probably even be good to put the external camera view on a display in the IVA.

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  • 6 months later...

Why do people always say for IVA?? I own a Vive. I love it. There are some games that are developed perfect for VR and some that are not. I see the real potential for VR with KSP being a 3rd person view modification. If anyone owes a good VR system and has played War Thunder in 3rd person you will understand. Basically the same view setup you get when your in launch/orbit view, except that you can look around without having to pan the screen. This setup would be great. IVA stuff is hard because it requires a high frame rate as the latency issues with direct control to your eyes needs to be high or you get dizzy; Its not such a big issue in 3rd person view as in 1st person view. This would be more of a god like feel, you have no body, just invisible head in space looking at the ship.

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3 hours ago, SpaceKerbalLost said:

Why do people always say for IVA?? I own a Vive. I love it. There are some games that are developed perfect for VR and some that are not. I see the real potential for VR with KSP being a 3rd person view modification. If anyone owes a good VR system and has played War Thunder in 3rd person you will understand. Basically the same view setup you get when your in launch/orbit view, except that you can look around without having to pan the screen. This setup would be great. IVA stuff is hard because it requires a high frame rate as the latency issues with direct control to your eyes needs to be high or you get dizzy; Its not such a big issue in 3rd person view as in 1st person view. This would be more of a god like feel, you have no body, just invisible head in space looking at the ship.

IVA is the obvious choice for most people because VR IVA would be about as close as any of us will ever get to flying a real rocket. Also, for the IVA view would be a lot more viable as a means of actually controlling the ship with a motion controlled camera so that we can actually see the information displays. TrackIR would also work, but at that point, why not just go whole hog and do VR.

In any event, VR KSP would probably be enough to get me to actually give VR a shot. It's one of very few games I play that I feel would benefit enough from VR (from any view, but mostly IVA) to actually get me excited about a technology that wants nothing but to give everyone motion sickness.

 

I'm still not sure why games need to be made for VR though. All the information for rendering 3D already exists in the output, it simply needs to be rendered differently (which is a solution for hardware and drivers). All the game developer needs to do is allow the camera to be controlled by head movement, which should not be hard. I assume I am missing something.

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