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Should ksp add other solar systems??


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Weeeeelll, there's a slight problem with this. KSP's Unity programming makes Kerbol the center of the universe. That's why escape orbits from Kerbol glitch, because there is nothing to go to. Plus the solar panels use distance from "center of the universe" to calculate solar efficiency. They aren't built to just respond to ANY light source. Even if you fixed both of these problems (it could easily take a couple of years or more), then you have the problem of floating-point numbers. The more distant from the center of the universe you go, the more KSP's orbital accuracy declines. KSP slightly fixes this by putting two sets of 3D variables that put two origins; the center of the universe and something close to the spaceship you're flying. This explains why orbits jitter. Sure, it was mostly fixed in 1.1.2, because the 64bit transfer which can store more states and the appliance of that to the orbital mechanics, but the interstellar distances we're talking about mean your orbit could jitter for THOUSANDS or MILLIONS of kilometers or more. There's just no way to predict it all the way to interstellar distances even at KSP Stock System size without something like 2,048bit physics rather than just plain 64bit.

 

Although I do agree this would be really awesome.

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An asteroid could be randomly generated (as they are) in a distant, perhaps polar orbit that is in fact a star gate (sort of like Pohl's Gateway). Flying through the gateway takes you to another system. It would effectively unload the current Kerbol system, and place you in a new one, spawning at the mouth of the star gate there.

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To the people who are saying that the current game needs to be finished polished and refined before adding anything extra, to my mind when a game gets finished polished and refined that's generally when the creators don't want to change anything anymore...

"let's wait until everything is so ingrained that nothing can change before we decide to change anything"

That said some of the ideas in this thread I am absolutely in favor of for example more things to do on the planets and clouds and in fact most of the things that have been mentioned

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On 15.5.2016 at 3:15 PM, virchau said:

Weeeeelll, there's a slight problem with this. KSP's Unity programming makes Kerbol the center of the universe. That's why escape orbits from Kerbol glitch, because there is nothing to go to. Plus the solar panels use distance from "center of the universe" to calculate solar efficiency. They aren't built to just respond to ANY light source. Even if you fixed both of these problems (it could easily take a couple of years or more), then you have the problem of floating-point numbers. The more distant from the center of the universe you go, the more KSP's orbital accuracy declines. KSP slightly fixes this by putting two sets of 3D variables that put two origins; the center of the universe and something close to the spaceship you're flying. This explains why orbits jitter. Sure, it was mostly fixed in 1.1.2, because the 64bit transfer which can store more states and the appliance of that to the orbital mechanics, but the interstellar distances we're talking about mean your orbit could jitter for THOUSANDS or MILLIONS of kilometers or more. There's just no way to predict it all the way to interstellar distances even at KSP Stock System size without something like 2,048bit physics rather than just plain 64bit.

 

Although I do agree this would be really awesome.

That's a very clever and forward looking way of designing a game about space travel, lol. :lol:

 

To me the core thought of adding more Star systems is that KSP feels like the beginning of something but without a satisfying main part (in terms of progression).

Of course having much more distant (and plain said even more epic) destinations would require even more futuristic technology, like a Space elevator and would require the player to build huge self sustaining starships for interstellar travel (which would be simply awesome to do). My point is that the game would not just cover the infancy of space travel but also several steps after that which would be a much more satisfying experience overall. 

 

 

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