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Escape Pod Decoupler


SteveD80

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On my first serious career game I built a large station orbiting Minmus.  A bug exploded it and when my Kerbals started disappearing from the game I quit that game.  I am on a new career game and would like a safety precaution for this scenario.  My plan is to add small escape pods to recover my Kerbals if this happens again.  When the bug hit some flew out of their compartments and as I was struggling to rearrange the derbies those that had exited were the ones that disappeared and I did not have ready habitation to put them in.  Another issue with the bug was that I lost the ability to undock.  So I am hoping for a 1.25 separator that allows crew pass through in CLS.  If I haven't found one by the time I have all the tech I need for it I will look into making it myself.

tl/dr:

I would like a 1.25 separator/decoupler that allows crew transfer in Connected Living Space. Does it exist?

 

 

 

Edited by SteveD80
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Stock 1.25m docking ports, decouplers and separators should be perfectly able to do that...?

I'm not sure what happened to your game, but some of the mods you had installed must really have broken it badly, from the description of things.

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On 5/15/2016 at 4:07 AM, Streetwind said:

Stock 1.25m docking ports, decouplers and separators should be perfectly able to do that...?

I'm not sure what happened to your game, but some of the mods you had installed must really have broken it badly, from the description of things.

I don't know what broke it.  I should have checked the log file for a clue.  But  I have recklessly added a mod that I didn't have then; Connected Living Spaces which makes it so that crew cannot pass between some parts, including all of the built in decouplers.  And part of my game breaking bug prevented docking ports from separating from each other.  So I'm hoping for a mod that includes a decoupler that will allow crew transfer.

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2 hours ago, SteveD80 said:

I don't know what broke it.  I should have checked the log file for a clue.  But  I have recklessly added a mod that I didn't have then; Connected Living Spaces which makes it so that crew cannot pass between some parts, including all of the built in decouplers.  And part of my game breaking bug prevented docking ports from separating from each other.  So I'm hoping for a mod that includes a decoupler that will allow crew transfer.

The stock docking ports are decouplers that will allow crew transfer in CLS.

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ROFL.  There is no telling what would or would not be affected by that bug.  It's bug, they are unpredictable.  How do you know a decoupler would work?

Edited by Alshain
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Did you use Kerbal Joint Reinforcement? There was a bug in it, months ago that made the docking ports unable to undock.

This bug was fixed long ago, now docking ports, stock and modded, works as they should.

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On 5/18/2016 at 4:09 PM, Alshain said:

ROFL.  There is no telling what would or would not be affected by that bug.  It's bug, they are unpredictable.  How do you know a decoupler would work?

I don't, but I'd be more comfortable with additional options in the hopes that if one part fails to function the other won't.  I am aware that it is not a guarantee, and that additional parts is not exactly a good thing.

On 5/18/2016 at 4:17 PM, Nansuchao said:

Did you use Kerbal Joint Reinforcement? There was a bug in it, months ago that made the docking ports unable to undock.

This bug was fixed long ago, now docking ports, stock and modded, works as they should.

I might have.  I never deliberately installed it, but something recommended it in CKAN and I have it now.  My problem was about a week after 1.1

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