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Thrust from Torque


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If you spin fast enough ingame, you can get thrust from the torque somehow, allowing you to fly infinitely (with energy and SAS wheels).

 

I found this out by using one of my ejection seats.

http://imgur.com/o2hSAEr

My game just crashed whilst testing this with a larger SAS unit on the same ejection seat.... I got going 300 m/s from ejecting off the runway, was floating down at 3 m/s or so before I started.. Torquing...

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well, body lift is supported by the current aero system :) so spinning things can generate some amount of lift like a propeller does :)

stock propellers have been made before from SAS units - but they are still quite weak for anything heavy :) 

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15 minutes ago, sgt_flyer said:

well, body lift is supported by the current aero system :) so spinning things can generate some amount of lift like a propeller does :)

stock propellers have been made before from SAS units - but they are still quite weak for anything heavy :) 

That explains why my heavier design didn't go anywhere but down... thanks for letting me know what was causing this phenomenon !

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Spining  fast cylinder like object make magnus effect but i dont belive it's implemented in in stock game or with FAR. So probably it's just kinda bug with physic engine when in some way centrifugal force/torque/gyroscopic procession together with aerodynamic make upwards vector that is greater than gravity.

airplane-rotating.gif

Edited by tomtom100
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17 minutes ago, tomtom100 said:

Spining  fast cylinder like object make magnus effect but i dont belive it's implemented in in stock game or with FAR. So probably it's just kinda bug with physic engine when in some way centrifugal force/torque/gyroscopic procession together with aerodynamic make upwards vector that is greater than gravity.

 

I knew of the magnus effect, but it isn't implemented ingame, so I thought the game was treating torque as thrust, when in reality, it's just the aerodynamic lift of some parts that allows it to go up.

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