Jump to content

What is wrong with this design?


Dizzle

Recommended Posts

Sorry if this is the wrong place to post this.

I\'ve constructed a ship meant to land on the Mun, and deploy a manned rover which can then explore the surface. When it\'s ready, it can than return to Kerbin with plenty of fuel left over. It was essentially the unmanned rover in the vid I posted in the videos thread, with a few changes to accommodate the manned pod and the need to return to Kerbin.

It actually exceeded expectations. It landed on a VERY steep hill (middle of a gigantic crater steep) and still manage to trek its way uphill for 35km and visited an arch. It took off and was on course to re-enter Kerbin with plenty of fuel left over. It was only when I was 50km from the surface that I realized I had forgotten to add a decoupler between the rover and the command pod.

I figured it\'d be no big deal, I added the decoupler, double-checked the staging, and everything seemed to check out.

It explodes on the launch pad. The exact same thing, plus a decoupler, and it explodes on the launch pad.

I really have no idea what\'s going on here. It happens as SOON as the startup lag goes away, and restarting the game doesn\'t help. I\'m really at a loss here, and was wondering if you guys could see something that I don\'t. My theory is that Bill and Bob, tired of Jeb\'s antics, are deliberately sabotaging the launch.

*Requires MechJeb

Link to comment
Share on other sites

I\'m not on a machine that I can load up your .craft file and check it out myself, but my first guess would be that the extra .8 ton from the decoupler pushed some part further down the stack past its weight limit. What\'s the first message that comes up on the end flight dialog? That might give you some hint as to what happened.

Link to comment
Share on other sites

I have had this same problem on countless craft, you add a single item close to the command pod and stuff just starts randomly falling off or blowing up. The only solution I have found is to disconnect and then reconnect parts until the problem area is no longer falling off. If you can pin point the area that is falling off it can make this process much quicker.

Link to comment
Share on other sites

I have had this same problem on countless craft, you add a single item close to the command pod and stuff just starts randomly falling off or blowing up. The only solution I have found is to disconnect and then reconnect parts until the problem area is no longer falling off. If you can pin point the area that is falling off it can make this process much quicker.

Thanks, seems to have worked!

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...