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aphazael

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Everything posted by aphazael

  1. I kind of like the music. It reminds me that time is passing while I\'m playing, and reminds me to look at the clock every once in a while to see how many hours it is past the time I said I\'d stop playing. To those who are too intimidated to get started, I highly recommend the quickstart guide (http://dwarffortresswiki.org/index.php/DF2012:Quickstart_guide). It really helps you get going on it and make sense of the seemingly limitless menus of actions. The rest of the wiki is also pretty indispensable. I usually have at least five or six tabs of it open at any given time while I\'m playing. And Nova, sorry you don\'t have as much time to play as you used to, but I am also pretty glad about the stuff you have to do instead. Keep up the good work!
  2. Where the hell did my morning just go!? Oh yeah. Spent a year starting a fortress and then discovered during the first winter that I head no water source. Oh well. losing is fun, right? I think I\'m going to be hearing that music loop in my dreams tonight. At least it kept me from refreshing Harv\'s post page every ten minutes!
  3. If you\'re going to use the pan-galactic gargleblaster, you should really use the original recipe from the book (The Hitchhiker\'s Guide to the Galaxy, if you didn\'t know). See here: http://hitchhikers.wikia.com/wiki/Pan_Galactic_Gargle_Blaster
  4. So while waiting for .16 to come out, I decided to try picking up DF again. I\'d tried it out when I first heard about it but it was way too overwhelming. Now I\'m starting out with the quickstart tutorial and it\'s making a lot more sense. I don\'t think I\'ll ever get any work done again, ever.
  5. Leave Jeb in keostationary orbit above ksc, so he can watch all the launches zoom past him, then play with all the new parts
  6. Okay, well you might do okay then. Unity is written in C#, so you shouldn\'t have too hard a time transitioning. My advice would be to look through the source code from other plugins to get a sense of what methods the Part class has. There are also some threads in the plugin forum that have some useful information (lists of methods and classes, some description of when some of the methods get run, etc) Good luck
  7. How much programming experience do you have, and in what languages?
  8. Or is he talking about Alan Alda?
  9. I\'m not on a machine that I can load up your .craft file and check it out myself, but my first guess would be that the extra .8 ton from the decoupler pushed some part further down the stack past its weight limit. What\'s the first message that comes up on the end flight dialog? That might give you some hint as to what happened.
  10. First of all, let me say that this is pretty much the best plugin ever. I knew that such a thing must be possible, but since I have no experience with unity or c#, making it happen on my own was going to be an uphill climb, but I was starting to think that I might just have to figure out how to make it happen. Thanks for doing it so I didn\'t have to. Now, if somebody would just put together something that piped the camera\'s frames to an external stream, we could have dual-monitor goodness. Also, I must say that this solves the problem of lack of a chase camera quite nicely. I just modified the cameraPosition field in the cfg file, stuck one at the back of a plane and oh. my. god! Paired with a 'factory settings' hullcam for a cockpit view, and flying planes just became about 1000% more fun. Thank you again! Just focus on the debris that the camera is attached to, and you can f7 to the camera view just like before
  11. That\'s correct. However, in the game, (as far as I know), apoapsis and periapsis are measured from the surface of the body. If so, then the length of the major axis is apoapsis altitude plus periapsis altitude, plus the diameter of the planet; and then the semimajor axis would be half that. If apoapsis and periapsis are measured from the center of the body, then the formula you described is correct.
  12. Your number may be correct, but your reasoning is not. Whether a body is tidally locked has no effect on it\'s geostationary radius/speed. This is determined solely by the body\'s mass
  13. Sadly, no. I tried this the other day and it didn\'t work. Probably part mass is stored in the game as an unsigned integer, so if you put a negative number in the cfg file, it just gets interpreted as a zero. It\'s too bad, as going ballooning would be a lot of fun.
  14. 'Magic Carpet Ride' by Steppenwolf is obligatory if you\'re attempting faster-than-light travel for the first time
  15. Textpad is my favorite windows text editor
  16. That\'s correct. At least, that is what I was attempting to convey (I derived that myself, so I can\'t guarantee its correctness, but I\'m like 98% sure it\'s right)
  17. Yes, 1/2 is one half (in other words, divide the whole thing by 2)
  18. Wouldn\'t it just be 1/2 * (P + A + 2*R), where R is the radius of the body you\'re orbiting? edit: grouping
  19. I plan on tackling this one. I know I can get something stock into kerbol escape from there. I just haven\'t played with the cargo bays much. I\'ll try later today
  20. The problem with DDT wasn\'t so much with human toxicity (iirc it was originally developed as a less toxic alternative to older pesticides), but rather with the effects it was having on wildlife (eg the California Condor)
  21. What would be the coordinates of the exact south pole? 90 00 00 S? Really it should be 89 59 59, so you\'re almost there. Nice work! And thanks to everyone. You\'ve all done some good science today.
  22. I like the artificial moon idea. Reminds me of: 'I must warn you that the chamber we are about to enter does not physically exist within our planet. It is a gateway into a vast track of hyperspace. It may disturb you... It scares the willies out of me' So I landed on the slope of the 'northern polar anomaly' with stock parts! Not quite at the pole, but pretty darn close: I\'m kind of on the shoulder of the thing. Not quite at the pyramid itself: I\'ve got a little RCS fuel left. I\'m going to try to manouver a little closer and see what\'s up there. Then I\'ll have to go check out the great southern pit. I\'m starting to imagine a game where we try to drop objects into the hole, (ie blowing up the death star!)
  23. Sure. I\'m going to add a category for doing it without plugins, then
  24. So there was an earlier challenge about landing a craft on or near a munar pole, but it didn\'t do very well, and it predates .14, so there was no way to measure how close you were to the pole. But now, we can! So I submit to you my first attempt at landing on a munar pole: I suspect that that pyrimidical-shaped mountain might be the site of the pole itself. I would love to see someone confirm this. I would also like to see what things at the south pole looks like. So, THE RULES: You must land your craft as close as possible to one of the Munar poles. You must submit a screenshot of the surroundings, and of map view showing your coordinates on the map (note that ksp\'s screenshot function doesn\'t record that text, so you\'ll have to take one with an external function). There will be four categories you can score in: 1) closest distance to a pole with stock parts, 2) closest distance with any mod parts allowed, but no cfg edits or plugins, 3) any mod and any plugin allowed (no cfg edits still), so you can drive up to it in a rover if you want to/can get there(now I really hope it\'s the top of that tall peak! ). The fourth scoring category will be largest ship brought to close proximity of the pole by any of the above means, scored on some metric to be determined later based on the mass of the craft and the distance to the pole. In addition, unlike my initial attempt, you must land an intact craft for it to be a complete success.The point is exploration, so you should be able to check things out once you\'re there. You don\'t need to be able to get back home or anything, but you should be in a state where you could lift off again and move around if you wanted to. So, I\'m going to make another attempt later today and post my results of that as well. Good luck. Happy hopping!
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