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aphazael

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Everything posted by aphazael

  1. Oh, I see. I\'ve never worked with dll\'s nor c++ before, and I\'m used to doing all my coding in a text editor. So I\'m going to have to break down and use an IDE, huh? Thanks for the info.
  2. What API? I\'ve been looking for any kind of information about, for example, what are the methods and variables of the part class, and I\'m not finding anything that looks anything like an API? Does something like that exist and I haven\'t found it?
  3. And look how contorted he is. He\'s almost doing the flying-into-the-monolith face from 2001.
  4. The most attractive solution to me would be some sort of compile-at-loadtime thing, that way we all get to look at the source for the code we\'re running on our machines. I\'m not at all comfortable linking .dlls that come from some dude on the internet. I agree. I think that a) it won\'t be 100% effective, and it would limit the legitimate ways that people could use the system. I myself would like to be able to pipe the camera data out to allow for dual-screen awesomeness
  5. I believe he left the forums in anger over something in the My Little Pony Thread. Dumb on all sides.
  6. My closest approach so far was a flyby at under 300 meters. It wasn\'t until I got up there that I realized that the Kerpollo CSM doesn\'t have any sas, so I was just kind of thrashing around here trying to get the thing to fly straight. I\'ve still got them in an orbit where they don\'t stray about more than 2km away from each other. I\'m going to switch over to the Noyuz and see if I have an easier time flying that to make the revdezvous.
  7. DUDE!!! YOU ARE FREAKING AWESOME!!! I had started to make a little utility display program for myself, with just this kind of functionality, and was like 'I should do up something in php or python that you could put on the web and be this cool resource.' And so that went onto the heap of things to do, and I would have gotten around to it sometime or never. Thank you so much for doing it, and it looks like you\'ve done a great job with it. Thanks!
  8. Literally right before I opened up the forums, I was just bringing the Vanguard down over water, and trying to see how close i could get on a level flight. I got down to about 20 meters and I was cruising along. I got down to about 10 meters and I was just cruising along. Not very fast, maybe 75-80 m/s. When I got down to about 7 m there was a little bit of a hiccup and I almost ditched, but caught it at the last second and was zipping along at literally 1 meter! It was insane. It looked as though I was sitting on the water\'s surface, but I was still going like 75 m/s. I was wondering how long i could keep it up for when I finally messed it up and it caught on the water and floated to a stop. It was crazy, I was literally skimming the waves. Now that you posted this challenge, I\'m going to have to recreate it and see how fast I can get it going ;D
  9. 'That\'s no moon... That\'s a space station.'
  10. Done. Thank you all so much for making this game. I have already spent hours and hours entertaining myself with it, and I look forward to years worth of fun with it as it develops.
  11. What\'s going on in the lowermost picture there? Is that some sort of suspension device it\'s hanging from, or is it just a parachute in the act of deploying or something?
  12. That is very, very cool. I appreciate how you\'re using parts in not-the-intended-fashion in order to achieve a novel effect. I\'ve been messing around with turning rcs blocks into tank treads and rover wheels, and I have this concept in my head right now for a helicopter. I\'m not to start that project next. It\'s cool that that thing down there is a wall. I wonder what other anomalys and easter eggs might be out there. I can\'t wait until we have some more interesting landmarks out there.
  13. I\'ve been messing around for the past couple of days with modelling a part that acts like an RCS block, but is shaped and weighted like tank treads, and I\'ve been having good initial success. Has any one else tried that sort of thing? I\'ve seen the rcs-blocks-shaped-like-lander-legs, and this is sort of an extension of that idea. The same sort of thing could be done with a wheel-shaped mesh too. It wouldn\'t actually roll, but it would behave (more or less) like something on wheels. I plan to release a package when I fine tune a couple of good designs, and when my artistic skill improves some.
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