TonyC Posted May 19, 2016 Share Posted May 19, 2016 None, thanks to the magic of quicksaving. Link to comment Share on other sites More sharing options...
John FX Posted May 19, 2016 Share Posted May 19, 2016 Very low, I test designs unmanned and only use reliable engines. Fitting escape systems helps a great deal. Link to comment Share on other sites More sharing options...
DMSP Posted May 19, 2016 Share Posted May 19, 2016 Currently, 0. Nobody is dead yet. Link to comment Share on other sites More sharing options...
Enorats Posted May 19, 2016 Share Posted May 19, 2016 100%. I might not get them the first time around, but I'll get them eventually. Link to comment Share on other sites More sharing options...
max_creative Posted May 19, 2016 Share Posted May 19, 2016 If they are launched from the SPH, 100% they will get stuck or killed. If they are launched from the VAB, 25% killed, 50% stuck, and 25% actually survive. Link to comment Share on other sites More sharing options...
MrMeeb Posted May 19, 2016 Share Posted May 19, 2016 Well, it would be zero, but I got some stock bugs to play around with Link to comment Share on other sites More sharing options...
Jarin Posted May 19, 2016 Share Posted May 19, 2016 (edited) Zero. I shamelessly quicksave/revert to keep my safety record spotless. (I'll sometimes run a rescue mission instead of revert, but I haven't lost anyone yet) Edited May 19, 2016 by Jarin Link to comment Share on other sites More sharing options...
RyanRising Posted May 20, 2016 Share Posted May 20, 2016 (edited) When did Kerbal Space Program become Kerbal Safety Program? As for me, I haven't played in awhile, but I'd wager around a 10-15% mortality rate for my Kerbals. I mean, their lives may be worthless to me, but I do have to get somewhere. Edited May 20, 2016 by RyanRising Link to comment Share on other sites More sharing options...
RocketBlam Posted May 20, 2016 Share Posted May 20, 2016 I lose a guy once in a while, but usually only if I'm very far from a save. Or I'm playing without saves. Otherwise it's "Revert to Launch" or "F9". Link to comment Share on other sites More sharing options...
MalfunctionM1Ke Posted May 20, 2016 Share Posted May 20, 2016 Not my picture but it says it all: Link to comment Share on other sites More sharing options...
Parv Kerman Posted May 20, 2016 Share Posted May 20, 2016 zzeerroo %!! I revert flights if I kill them...!!! 15 hours ago, MrMeeb said: Well, it would be zero, but I got some stock bugs to play around with well seriously tell me is your game slow?? Link to comment Share on other sites More sharing options...
MrMeeb Posted May 20, 2016 Share Posted May 20, 2016 1 hour ago, parv kerman said: zzeerroo %!! I revert flights if I kill them...!!! well seriously tell me is your game slow?? What do you mean? The gif converter may have caused the video to slow down a touch, but I was getting pretty smooth FPS. Here is the actual video (excuse the livestream in the background) Link to comment Share on other sites More sharing options...
Warzouz Posted May 20, 2016 Share Posted May 20, 2016 Mostly 0 but I don't do planes (which is the higher killing risk for my part). Sometime, I lack fuel on vehicles. Crew could always be rescued. But, those rescue are usually too tiresome,so I usually cheat fuel. Link to comment Share on other sites More sharing options...
Curveball Anders Posted May 20, 2016 Share Posted May 20, 2016 1 minute ago, Warzouz said: Mostly 0 but I don't do planes (which is the higher killing risk for my part). Sometime, I lack fuel on vehicles. Crew could always be rescued. But, those rescue are usually too tiresome,so I usually cheat fuel. I see those rescue missions to save kerbals that I've stranded as an added bonus. They don't pay much in funds, but they pay a lot in feeling good Link to comment Share on other sites More sharing options...
Warzouz Posted May 20, 2016 Share Posted May 20, 2016 Just now, Curveball Anders said: I see those rescue missions to save kerbals that I've stranded as an added bonus. They don't pay much in funds, but they pay a lot in feeling good I did several of them in my last career. I remember returning from Pol to my Laythe station after a science mission. I was short of fuel but manage to get into the orbital plane. I go an easy rescue from the station with one of the tugs. A badly designed return vehicle which has to meet with the LKO space station hadn't enough fuel to do it. Again I managed to capture into Kerbin a s set my orbit safe from Mun. I manage to send a SSTO to get the crew and science back. I also had a low Eve orbit vehicle burning too much fuel (I don't remember why) He wasn't able to reach my high Eve obit space station into Gilly plane. I used the Gilly lander to reach it a bring it back. I didn't used the RCS so it could dock on the station. After than, I don't bother too much now. I must say I don't miscalculate crewed ships too much. I don't think I cheated for a crewed ship in my current career, but I would. I did cheat with satellites. Link to comment Share on other sites More sharing options...
CaelumEtAstra Posted May 20, 2016 Share Posted May 20, 2016 (edited) Zero percent. That's just how safe my space program is. No reverts, no quicksaves and quickloads, just straight up SAFETY. (Don't try to hate people for that, not everybody is obligated to follow the "kerbal kanon".) Although, if I ever do lose a kerbal, i'll have a memorial set up. There is no dignity in killing kerbals and forgetting their names. Edited May 20, 2016 by Mrsupersonic8 Link to comment Share on other sites More sharing options...
msasterisk Posted May 20, 2016 Share Posted May 20, 2016 0%! I only just started my career mode. But only Jeb gets to use quicksaves/reverts, and only to avoid certain and imminent death. It's only a matter of time... Link to comment Share on other sites More sharing options...
Lunar Sea Posted May 20, 2016 Share Posted May 20, 2016 Pretty low, but I do ritually lithobrake Jebediah before commencing any new program. He's overrated. Link to comment Share on other sites More sharing options...
msasterisk Posted May 20, 2016 Share Posted May 20, 2016 1 minute ago, Lunar Sea said: Pretty low, but I do ritually lithobrake Jebediah before commencing any new program. He's overrated. Hail Kraken! Link to comment Share on other sites More sharing options...
MaverickSawyer Posted May 20, 2016 Share Posted May 20, 2016 Two fatalities, due to my own stupidity and sub-optimal designs early in a career save... But, across half an in-game year, that's well within my acceptable standards. Link to comment Share on other sites More sharing options...
ExavierMacbeth Posted May 21, 2016 Share Posted May 21, 2016 I think I kill about 10% of my kerbals. I use reverting alot but thats about the % that end up in situations where reverting isn't possible. You know... accidentally hitting quicksave at the wrong time making reverts impossible is the most common. Another being getting them stranded in mis-calculated flight paths (since I use a Life Support mod) were its both impossible to get them back on their own or get to them before LS runs out. The final most common one for me is landing in Kerbin Mountains after a "routine" re-entry more because i forget to quicksave before I do the re-entry. Rolling down a mountain in a pod is amusing but not usually survivable Link to comment Share on other sites More sharing options...
Frank_G Posted May 21, 2016 Share Posted May 21, 2016 I lost only a handful of Kerbals in the years i play KSP. I always test craft with a probe core first, before i let real kerbonauts fly it. I land probes prior to a crewed visit to another world. I check all aspects of the probe landing, before building a proper crewed lander, according to the data i got from the probe missions. I care for my crew. Link to comment Share on other sites More sharing options...
Bev7787 Posted May 21, 2016 Share Posted May 21, 2016 0... AND I'M PROUD OF IT!!!! Link to comment Share on other sites More sharing options...
Stewcumber Posted May 21, 2016 Share Posted May 21, 2016 Zero, but only because I am a wimp and use the revert feature. If I didn't use the revert (or save) feature, it would be Eleventy billion. Link to comment Share on other sites More sharing options...
NotaKlutz-42516 Posted May 21, 2016 Share Posted May 21, 2016 On 5/18/2016 at 3:15 PM, HoloYolo said: If I lose kerbals I move on quickly. What's the point of mourning over one when they either respawn or I can hire new ones? What if you kill Jeb? Or Valentina? 0%, if I'm not using RSS. Link to comment Share on other sites More sharing options...
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