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KSP loading wrong resolution


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QUESTION: 

KSP loading wrong resolution

 

SYSTEM SPECS:

  • Mac OS X
  • v10.10.5

 

  • KSP 64bit
  • v1.1.2
  • Steam

 

EXPLANATION:

When I adjust the 'Screen Resolution' setting, KSP scales everything down but does not make it higher res.

How can I get KSP to load in a higher resolution?

 

SCREENSHOT:

As you can see if you zoom in, the image is a 2560px screenshot of a 1280px game.

PLoJI1Q.png

 

KSP SETTINGS FILE:

// KSP Game Settings

SETTINGS_FILE_VERSION = 1.1.0
TUTORIALS_EDITOR_ENABLE = False
TUTORIALS_FLIGHT_ENABLE = False
VAB_USE_CLICK_PLACE = True
VAB_USE_ANGLE_SNAP = True
VAB_ANGLE_SNAP_INCLUDE_VERTICAL = False
VAB_FINE_OFFSET_THRESHOLD = 0.2
VAB_CAMERA_ORBIT_SENS = 0.04
VAB_CAMERA_ZOOM_SENS = 0.1
FLT_CAMERA_ORBIT_SENS = 0.04
FLT_CAMERA_ZOOM_SENS = 0.5
FLT_CAMERA_WOBBLE = 0.1
FLT_CAMERA_CHASE_SHARPNESS = 1.5
FLT_CAMERA_CHASE_USEVELOCITYVECTOR = True
FLT_VESSEL_LABELS = True
SPACENAV_CAMERA_SENS_ROT = 30
SPACENAV_CAMERA_SENS_LIN = 20
SPACENAV_CAMERA_SHARPNESS_LIN = 8
SPACENAV_CAMERA_SHARPNESS_ROT = 10
CAMERA_DOUBLECLICK_MOUSELOOK = False
DOUBLECLICK_MOUSESPEED = 0.2
IVA_RETAIN_CONTROL_POINT = False
CAMERA_FX_EXTERNAL = 1
CAMERA_FX_INTERNAL = 1
SIMULATE_IN_BACKGROUND = True
PHYSICS_FRAME_DT_LIMIT = 0.04
MAX_VESSELS_BUDGET = 250
DECLUTTER_KSC = True
CONIC_PATCH_DRAW_MODE = 3
CONIC_PATCH_LIMIT = 3
ORBIT_FADE_STRENGTH = 1
ORBIT_FADE_DIRECTION_INV = False
ORBIT_WARP_DOWN_AT_SOI = True
SHOW_PWARP_WARNING = True
EVA_ROTATE_ON_MOVE = True
SPACENAV_FLIGHT_SENS_ROT = 5
SPACENAV_FLIGHT_SENS_LIN = 1
KERBIN_TIME = True
SHOW_VERSION_WATERMARK = False
CALL_HOME_PROMPT = False
DONT_SEND_IP = True
SEND_PROGRESS_DATA = True
CHECK_FOR_UPDATES = True
VERBOSE_DEBUG_LOG = False
SHOW_CONSOLE_ON_ERROR = False
AUTOSAVE_INTERVAL = 300
AUTOSAVE_SHORT_INTERVAL = 30
SAVE_BACKUPS = 5
SHOW_SPACE_CENTER_CREW = True
WHEEL_CLIP_OFFSET = 0
WHEEL_CLIP_RANGE = 1
WHEEL_CLIP_MULTIPLIER = 1.05
WHEEL_SUBSTEPS_ACTIVE = 8
WHEEL_SUBSTEPS_INACTIVE = 4
UI_SCALE = 1
UI_OPACITY = 0.5
UIELEMENTSCALINGENABLED = True
UI_SCALE_TIME = 1
UI_SCALE_ALTIMETER = 1
UI_SCALE_MAPOPTIONS = 1
UI_SCALE_APPS = 1
UI_SCALE_STAGINGSTACK = 1
UI_SCALE_MODE = 1
UI_SCALE_NAVBALL = 1
UI_SCALE_CREW = 1
UI_POS_NAVBALL = 0
TEMPERATURE_GAUGES_MODE = 3
MASTER_VOLUME = 0.5
SHIP_VOLUME = 0.5
AMBIENCE_VOLUME = 0.5
MUSIC_VOLUME = 0.35
UI_VOLUME = 0.5
VOICE_VOLUME = 0.5
SOUND_NORMALIZER_ENABLED = True
SOUND_NORMALIZER_THRESHOLD = 1
SOUND_NORMALIZER_RESPONSIVENESS = 16
SOUND_NORMALIZER_SKIPSAMPLES = 0
SCREEN_RESOLUTION_WIDTH = 2560
SCREEN_RESOLUTION_HEIGHT = 1600
FULLSCREEN = True
QUALITY_PRESET = 5
ANTI_ALIASING = 2
TEXTURE_QUALITY = 0
SYNC_VBL = 1
LIGHT_QUALITY = 8
SHADOWS_QUALITY = 4
FRAMERATE_LIMIT = 120
PLANET_SCATTER = False
PLANET_SCATTER_FACTOR = 0.5
WATERLEVEL_BASE_OFFSET = 1.5
WATERLEVEL_MAXLEVEL_MULT = 0.1
UNSUPPORTED_LEGACY_SHADER_TERRAIN = False
AERO_FX_QUALITY = 3
SURFACE_FX = True
INFLIGHT_HIGHLIGHT = True
FALLBACK_UNDERWATER_MODE = 1
EDGE_HIGHLIGHTING_PPFX = True
SCREENSHOT_SUPERSIZE = 1
ALLOW_NEGATIVE_FUNDS = False
ALLOW_NEGATIVE_SCIENCE = False
SHOW_DEADLINES_AS_DATES = False
DEFAULT_KERBAL_RESPAWN_TIMER = 7200
INPUT_KEYBOARD_SENSIVITITY = 2
dontShowLauncher = False
TRACKIR_ENABLED = False
FEMALE_EYE_OFFSET_X = 0
FEMALE_EYE_OFFSET_Y = 0.009083331
FEMALE_EYE_OFFSET_Z = 0.03378779
FEMALE_EYE_OFFSET_SCALE = 2.03
FI_LOG_TEMP_ERROR = False
FI_LOG_OVERTEMP = False
LOG_INSTANT_FLUSH = False
CAN_ALWAYS_QUICKSAVE = False
INPUT_DEVICES
{
}
PITCH_DOWN
{
	primary = W
	secondary = None
	group = 0
	modeMask = 5
	modeMaskSec = -1
}
PITCH_UP
{
	primary = S
	secondary = None
	group = 0
	modeMask = 5
	modeMaskSec = -1
}
YAW_LEFT
{
	primary = A
	secondary = None
	group = 0
	modeMask = 5
	modeMaskSec = -1
}
YAW_RIGHT
{
	primary = D
	secondary = None
	group = 0
	modeMask = 5
	modeMaskSec = -1
}
ROLL_LEFT
{
	primary = Q
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
ROLL_RIGHT
{
	primary = E
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
THROTTLE_UP
{
	primary = LeftShift
	secondary = None
	group = 0
	modeMask = 1
	modeMaskSec = -1
}
THROTTLE_DOWN
{
	primary = LeftControl
	secondary = None
	group = 0
	modeMask = 1
	modeMaskSec = -1
}
SAS_HOLD
{
	primary = F
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
SAS_TOGGLE
{
	primary = T
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
LAUNCH_STAGES
{
	primary = Space
	secondary = None
	group = 0
	modeMask = 1
	modeMaskSec = -1
}
Docking_toggleRotLin
{
	primary = Space
	secondary = None
	group = 0
	modeMask = 6
	modeMaskSec = -1
}
CAMERA_MODE
{
	primary = C
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CAMERA_NEXT
{
	primary = V
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
PAUSE
{
	primary = Escape
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
PRECISION_CTRL
{
	primary = CapsLock
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
ZOOM_IN
{
	primary = KeypadPlus
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
ZOOM_OUT
{
	primary = KeypadMinus
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
SCROLL_VIEW_UP
{
	primary = PageUp
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
SCROLL_VIEW_DOWN
{
	primary = PageDown
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
SCROLL_ICONS_UP
{
	primary = Home
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
SCROLL_ICONS_DOWN
{
	primary = End
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CAMERA_ORBIT_UP
{
	primary = UpArrow
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CAMERA_ORBIT_DOWN
{
	primary = DownArrow
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CAMERA_ORBIT_LEFT
{
	primary = LeftArrow
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CAMERA_ORBIT_RIGHT
{
	primary = RightArrow
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CAMERA_RESET
{
	primary = Backspace
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CAMERA_MOUSE_TOGGLE
{
	primary = Backslash
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
TIME_WARP_INCREASE
{
	primary = Period
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
TIME_WARP_DECREASE
{
	primary = Comma
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
TIME_WARP_STOP
{
	primary = Slash
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
MAP_VIEW_TOGGLE
{
	primary = M
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
NAVBALL_TOGGLE
{
	primary = KeypadPeriod
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
UIMODE_STAGING
{
	primary = Insert
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
UIMODE_DOCKING
{
	primary = Delete
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
TRANSLATE_DOWN
{
	primary = I
	secondary = W
	group = 0
	modeMask = -1
	modeMaskSec = 2
}
TRANSLATE_UP
{
	primary = K
	secondary = S
	group = 0
	modeMask = -1
	modeMaskSec = 2
}
TRANSLATE_LEFT
{
	primary = J
	secondary = A
	group = 0
	modeMask = -1
	modeMaskSec = 2
}
TRANSLATE_RIGHT
{
	primary = L
	secondary = D
	group = 0
	modeMask = -1
	modeMaskSec = 2
}
TRANSLATE_FWD
{
	primary = H
	secondary = LeftShift
	group = 0
	modeMask = -1
	modeMaskSec = 6
}
TRANSLATE_BACK
{
	primary = N
	secondary = LeftControl
	group = 0
	modeMask = -1
	modeMaskSec = 6
}
RCS_TOGGLE
{
	primary = R
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
FOCUS_NEXT_VESSEL
{
	primary = RightBracket
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
FOCUS_PREV_VESSEL
{
	primary = LeftBracket
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
TOGGLE_UI
{
	primary = F2
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
TOGGLE_STATUS_SCREEN
{
	primary = F3
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
TAKE_SCREENSHOT
{
	primary = F1
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
TOGGLE_LABELS
{
	primary = F4
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
TOGGLE_TEMP_GAUGES
{
	primary = F10
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
TOGGLE_TEMP_OVERLAY
{
	primary = F11
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
TOGGLE_FLIGHT_FORCES
{
	primary = F12
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
QUICKSAVE
{
	primary = F5
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
QUICKLOAD
{
	primary = F9
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
THROTTLE_CUTOFF
{
	primary = X
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
THROTTLE_FULL
{
	primary = Z
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
LANDING_GEAR
{
	primary = G
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
HEADLIGHT_TOGGLE
{
	primary = U
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
BRAKES
{
	primary = B
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
TOGGLE_SPACENAV_FLIGHT_CONTROL
{
	primary = ScrollLock
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
TOGGLE_SPACENAV_ROLL_LOCK
{
	primary = None
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
WHEEL_STEER_LEFT
{
	primary = A
	secondary = None
	group = 0
	modeMask = 5
	modeMaskSec = -1
}
WHEEL_STEER_RIGHT
{
	primary = D
	secondary = None
	group = 0
	modeMask = 5
	modeMaskSec = -1
}
WHEEL_THROTTLE_DOWN
{
	primary = S
	secondary = None
	group = 0
	modeMask = 5
	modeMaskSec = -1
}
WHEEL_THROTTLE_UP
{
	primary = W
	secondary = None
	group = 0
	modeMask = 5
	modeMaskSec = -1
}
EVA_forward
{
	primary = W
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_back
{
	primary = S
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_left
{
	primary = A
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_right
{
	primary = D
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_yaw_left
{
	primary = Q
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_yaw_right
{
	primary = E
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_Pack_forward
{
	primary = W
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_Pack_back
{
	primary = S
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_Pack_left
{
	primary = A
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_Pack_right
{
	primary = D
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_Pack_up
{
	primary = LeftShift
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_Pack_down
{
	primary = LeftControl
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_Jump
{
	primary = Space
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_Run
{
	primary = LeftShift
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_ToggleMovementMode
{
	primary = LeftAlt
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_TogglePack
{
	primary = R
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_Use
{
	primary = F
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_Board
{
	primary = B
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_Orient
{
	primary = Space
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
EVA_Lights
{
	primary = L
	secondary = None
	group = 268435456
	modeMask = -1
	modeMaskSec = -1
}
Editor_pitchUp
{
	primary = S
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_pitchDown
{
	primary = W
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_yawLeft
{
	primary = A
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_yawRight
{
	primary = D
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_rollLeft
{
	primary = Q
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_rollRight
{
	primary = E
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_resetRotation
{
	primary = Space
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_modePlace
{
	primary = Alpha1
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_modeOffset
{
	primary = Alpha2
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_modeRotate
{
	primary = Alpha3
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_modeRoot
{
	primary = Alpha4
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_coordSystem
{
	primary = F
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_toggleSymMethod
{
	primary = R
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_toggleSymMode
{
	primary = X
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_toggleAngleSnap
{
	primary = C
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_fineTweak
{
	primary = LeftShift
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
Editor_partSearch
{
	primary = BackQuote
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
AXIS_PITCH
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
}
AXIS_ROLL
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
}
AXIS_YAW
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
}
AXIS_THROTTLE
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
}
AXIS_THROTTLE_INC
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
}
AXIS_CAMERA_HDG
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
}
AXIS_CAMERA_PITCH
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
}
AXIS_TRANSLATE_X
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
}
AXIS_TRANSLATE_Y
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
}
AXIS_TRANSLATE_Z
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
}
AXIS_WHEEL_STEER
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
}
AXIS_WHEEL_THROTTLE
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
}
axis_EVA_translate_x
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
}
axis_EVA_translate_y
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
}
axis_EVA_translate_z
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
}
axis_EVA_pitch
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
}
axis_EVA_yaw
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
}
axis_EVA_roll
{
	PRIMARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
}
AXIS_MOUSEWHEEL
{
	PRIMARY
	{
		name = Mouse ScrollWheel
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0
		scale = 1
		group = 0
		modeMask = -1
	}
	SECONDARY
	{
		name = None
		axis = -1
		inv = False
		sensitivity = 1
		deadzone = 0.05
		scale = 1
		group = 0
		modeMask = -1
	}
}
MODIFIER_KEY
{
	primary = LeftAlt
	secondary = RightAlt
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
AbortActionGroup
{
	primary = Backspace
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CustomActionGroup1
{
	primary = Alpha1
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CustomActionGroup2
{
	primary = Alpha2
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CustomActionGroup3
{
	primary = Alpha3
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CustomActionGroup4
{
	primary = Alpha4
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CustomActionGroup5
{
	primary = Alpha5
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CustomActionGroup6
{
	primary = Alpha6
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CustomActionGroup7
{
	primary = Alpha7
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CustomActionGroup8
{
	primary = Alpha8
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CustomActionGroup9
{
	primary = Alpha9
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
CustomActionGroup10
{
	primary = Alpha0
	secondary = None
	group = 0
	modeMask = -1
	modeMaskSec = -1
}
TRACKIR
{
}
TERRAIN
{
	preset = Default
	version = 1.1.2
	PRESET
	{
		name = Low
		PLANET
		{
			name = Kerbin
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = KerbinOcean
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = Mun
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = Minmus
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 5
		}
		PLANET
		{
			name = Bop
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 5
		}
		PLANET
		{
			name = Duna
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = Eve
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = EveOcean
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = Gilly
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 5
		}
		PLANET
		{
			name = Ike
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = Laythe
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = LaytheOcean
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = Moho
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = Tylo
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = Vall
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = Dres
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = Pol
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = Eeloo
			minDistance = 4
			minSubdivision = 1
			maxSubdivision = 6
		}
	}
	PRESET
	{
		name = Default
		PLANET
		{
			name = Kerbin
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 9
		}
		PLANET
		{
			name = KerbinOcean
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Mun
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 8
		}
		PLANET
		{
			name = Minmus
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = Bop
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = Duna
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 8
		}
		PLANET
		{
			name = Eve
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 9
		}
		PLANET
		{
			name = EveOcean
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Gilly
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = Ike
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = Laythe
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 9
		}
		PLANET
		{
			name = LaytheOcean
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Moho
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 8
		}
		PLANET
		{
			name = Tylo
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 8
		}
		PLANET
		{
			name = Vall
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 8
		}
		PLANET
		{
			name = Dres
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 8
		}
		PLANET
		{
			name = Pol
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 8
		}
		PLANET
		{
			name = Eeloo
			minDistance = 6
			minSubdivision = 1
			maxSubdivision = 8
		}
	}
	PRESET
	{
		name = High
		PLANET
		{
			name = Kerbin
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 10
		}
		PLANET
		{
			name = KerbinOcean
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Mun
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 9
		}
		PLANET
		{
			name = Minmus
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Bop
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 6
		}
		PLANET
		{
			name = Duna
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 9
		}
		PLANET
		{
			name = Eve
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 10
		}
		PLANET
		{
			name = EveOcean
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Gilly
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Ike
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Laythe
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 10
		}
		PLANET
		{
			name = LaytheOcean
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 7
		}
		PLANET
		{
			name = Moho
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 9
		}
		PLANET
		{
			name = Tylo
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 9
		}
		PLANET
		{
			name = Vall
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 9
		}
		PLANET
		{
			name = Dres
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 9
		}
		PLANET
		{
			name = Pol
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 9
		}
		PLANET
		{
			name = Eeloo
			minDistance = 8
			minSubdivision = 1
			maxSubdivision = 9
		}
	}
}

 

Edited by Osmium
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Supersize screenshot affects the resolution of the screenshots. Is that what you are looking for?

From your description, it sounds more like you need to adjust the UI Scale (which is on that screen you have posted). That will increase the size of the text and such.

If neither of those is what you mean, then as sal_vager said, please provide a bit more info for us to help.

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4 hours ago, Claw said:

Supersize screenshot affects the resolution of the screenshots. Is that what you are looking for?

From your description, it sounds more like you need to adjust the UI Scale (which is on that screen you have posted). That will increase the size of the text and such.

If neither of those is what you mean, then as sal_vager said, please provide a bit more info for us to help.

Thanks for the quick answer! 

For more clarification: My settings file is set to 2560p, but my game only gives me 1280p.

Edited by Osmium
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Hi @cy4n, in your KSP folder there will be a KSP.log file, and there is a Player.log in the Library.

Quote

Mac OSX: Open Console, on the left side of the window there is a menu that says 'files'. Scroll down the list and find the Unity drop down, under Unity there will be Player.log Aka Files>~/Library/Logs/Unity/Player.log

We will need these files to see what KSP is doing, plus the hardware specifications of your computer, thank you.

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