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Tech tree for money and time


Wjolcz

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The science points system sucks (+is unrealistic), so my question is: Are there any mods that let the tech tree nodes to be unlocked with money and time?

I think RO has something like that? AFAIK the parts there are unlocked with time, but is there anything like it except for stock tree?

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What comes to mind is KCT. You still need to pay science, in fact research time is based on it. If you give yourself a bucketload of science (by contract advancement, for example), I think it might work.

Elaborating, you could set yourself up so experiments themselves give minimal - if any - science. Make plenty of contracts based on running experiments on different situations and biomes, and have the contracts give you science instead, both in advance and by milestone / completion.

Setup time as resource by other means (life support, for instance), and KCT to have nodes unlock by time. Have it so you must pay to unlock parts, too.

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