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KSP hangs when loading savegame


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Linux 64 bit, mods: a LOT.

[EXC 08:21:27.524] NullReferenceException: Object reference not set to an instance of an object
	Sun.SunlightEnabled (Boolean state)
	PSystemSetup.SetDisabled ()
	PSystemSetup.OnSceneChange (GameScenes scene)
	EventData`1[GameScenes].Fire (GameScenes data)
	HighLogic.LoadScene (GameScenes scene)
	Game.Start ()
	MainMenu.OnLoadDialogPipelineFinished (.ConfigNode node, System.String save)
	MainMenu+. (.ConfigNode )
	KSPUpgradePipeline.Process (.ConfigNode n, System.String saveName, LoadContext loadContext, .Callback`1 onSucceed, .Callback`2 onFail)
	MainMenu.OnLoadDialogFinished (System.String save)
	LoadGameDialog.ConfirmLoadGame ()
	LoadGameDialog.OnButtonLoad ()
	UnityEngine.Events.InvokableCall.Invoke (System.Object[] args)
	UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
	UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
	UnityEngine.Events.UnityEvent.Invoke ()
	UnityEngine.UI.Button.Press ()
	UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData)
	UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData)
	UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor)
	UnityEngine.EventSystems.EventSystem:Update()

Any hint which mod would cause this? 

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