CodeFantastic Posted June 27, 2016 Share Posted June 27, 2016 Would there be a way to add thrust curves? I'd like my boosters to thruttle back a bit so I can control my craft better. Link to comment Share on other sites More sharing options...
Enceos Posted June 29, 2016 Share Posted June 29, 2016 On 28.06.2016 at 1:55 AM, CodeFantastic said: Would there be a way to add thrust curves? I'd like my boosters to thruttle back a bit so I can control my craft better. They're stock now. But no stock parts have them at the moment. Here are the patches I use to enable them: +PART[sepMotor1]:Final { @name = delayedRetro @title = Sepratron I-D @description = Same as the Sepratron I but with a delayed fuse. @MODULE[ModuleEngines*] { %useThrustCurve = true thrustCurve { key = 0.00 0.01 key = 0.05 1.00 0 0 key = 0.93 1.00 0 0 key = 0.98 0.10 0 0 key = 1.00 0.10 } } } @PART[*]:HAS[@RESOURCE[SolidFuel]] { @MODULE[ModuleEngine*] { %useThrustCurve = true %thrustCurve { key = 0 0.01 8.032298 1.11047 key = 0.01342202 0.07843862 1.11047 0.2269303 key = 0.01526241 0.7107602 1.799464 1.591762 key = 0.2355173 0.8904908 0.1987092 0.1987092 key = 0.3413242 0.7365882 -2.900315 -2.900315 key = 0.4019614 0.7171836 0.4377778 0.5915467 key = 0.7633486 0.9773242 0.407829 0.407829 key = 1 1 } } } Link to comment Share on other sites More sharing options...
Gaarst Posted June 29, 2016 Share Posted June 29, 2016 It's a feature I'd also enjoy seeing in stock, so would a lot of people as this has already been suggested many times. In the meantime, you can use Variable Thrust Limiter which adds a slider for "end thrust" in the VAB, allowing for a linear (with propellant mass, not time) thrust decrease/increase. It's basic but it works great. Not an excuse for it not being stock though... Link to comment Share on other sites More sharing options...
klgraham1013 Posted June 29, 2016 Share Posted June 29, 2016 I'd also like this. Link to comment Share on other sites More sharing options...
Nathair Posted June 29, 2016 Share Posted June 29, 2016 (edited) 1 hour ago, klgraham1013 said: I'd also like this. "Like" is too mild a word. I crave this. Edited June 29, 2016 by Nathair Link to comment Share on other sites More sharing options...
John FX Posted June 29, 2016 Share Posted June 29, 2016 5 hours ago, Enceos said: They're stock now. But no stock parts have them at the moment. Here are the patches I use to enable them: +PART[sepMotor1]:Final { @name = delayedRetro @title = Sepratron I-D @description = Same as the Sepratron I but with a delayed fuse. @MODULE[ModuleEngines*] { %useThrustCurve = true thrustCurve { key = 0.00 0.01 key = 0.05 1.00 0 0 key = 0.93 1.00 0 0 key = 0.98 0.10 0 0 key = 1.00 0.10 } } } @PART[*]:HAS[@RESOURCE[SolidFuel]] { @MODULE[ModuleEngine*] { %useThrustCurve = true %thrustCurve { key = 0 0.01 8.032298 1.11047 key = 0.01342202 0.07843862 1.11047 0.2269303 key = 0.01526241 0.7107602 1.799464 1.591762 key = 0.2355173 0.8904908 0.1987092 0.1987092 key = 0.3413242 0.7365882 -2.900315 -2.900315 key = 0.4019614 0.7171836 0.4377778 0.5915467 key = 0.7633486 0.9773242 0.407829 0.407829 key = 1 1 } } } What are the four numbers for? I assume the first is how much fuel has been used (0-1) and I suspect the second is thrust, what are the last two and why so many decimal places? would love to see an editor for this in the VAB... Link to comment Share on other sites More sharing options...
Matuchkin Posted June 29, 2016 Share Posted June 29, 2016 You know what I'd like? I'd like my boosters to lose thrust with fuel drain, so that booster jettisons will look cooler (like on the space shuttle). P.S. Does RO do that? Link to comment Share on other sites More sharing options...
Enceos Posted June 29, 2016 Share Posted June 29, 2016 1 hour ago, John FX said: What are the four numbers for? I assume the first is how much fuel has been used (0-1) and I suspect the second is thrust, what are the last two and why so many decimal places? would love to see an editor for this in the VAB... There's one, but you can't change the stock thrust curve in the game, only via configs. Link to comment Share on other sites More sharing options...
Skalou Posted June 29, 2016 Share Posted June 29, 2016 A great mod: I prefer the version before 1.1 but it still good. Link to comment Share on other sites More sharing options...
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