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Do you have any "moral' rules?


ToukieToucan

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1. Leave no man kerbal behind

2. Don't kill anyone

3. Do not deliberately harm or injure anyone

4. Do not destroy the KSC

5. Don't do anything unreasonable (using nukes inside the atmopshere, bringing  kerbal alone in a small compartment for a multi-year mission).

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Not particularly then, I don't use active nuke engines within Kerbin's atmosphere, and I'll only use them in atmosphere's of any planets/moons I haven't started colonizing with bases.

But I'll send Kerbals out solo, but only after I've started building really elaborate communications satellite networks. I play with RemoteTech mod, so if there's only a single possible "channel" for data flow to & from the ship, it's a multi-Kerbal crewed mission or it's totally unmanned. After I get multiple satellites emplaced for the network, then I send singletons because there's lots of bandwidth for "socialising" despite being physically alone.

 

That's the closest I come.

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Jeb considers it immoral to launch with anything less than 6 Mammoth-sized boosters or anything under 2.0 TWR.

Bill gets highly offended if the craft is not redundant and over-engineered to the point where it could lose a bare minimum of 50% of the launch parts on the pad and still make it to LKO.

Bob will throw a hissy fit if we leave even 0.001 science points ungathered from any biome visited.

And Valentina thinks it's immoral to keep sending her up with three guys on years-long interplanetary... actually, no, she's totally ok with that, as long as they all do as they're told. But she does regularly get miffed about the guys always getting picked by default before her, and keeps threatening to take over the space program with 'her girls'. She gets this scary totally serious look when she's on about it too...

Edited by swjr-swis
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1 minute ago, OrbitalBuzzsaw said:

For me it's 'Avoid Eve and Tylo at all costs"

For me it's just Eve since I can't get to Jool to begin with. Also don't kill kerbals. Other than that I have no qualms using giant gas-core atomic engines right next to the KSC :D (from Atomic Age)

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My own personal rules:

It's okay to "revert flight".  Any space agency will do more testing and training than actual flight.

It's okay to not make it pretty.  Has anyone ever really called the LEM beautiful?

It's better to let empty stages burn up in the atmosphere than litter them in orbit.  I circularize as high as necessary to not quite orbit before decoupling the last stage.

I don't delete space junk.  Someday I'll see if I can find a way to pick it up and send it down.

It's not okay to leave Kerbals in space with no plan for bringing them home.

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No Kerbal left behind.  (This has cost me a looot of time, I'm the master of having just baaaarely enough dV to get back from the Mun and needing to reload several times to pull it off)

No Kerbal left hungry.

No nukes in atmosphere.

No space junk in a planetary SOI (Sun SOI is fine) unless it is on a reentry or collision trajectory.  This includes fairings and other parts that don't create 'real' debris.

Satellites must have a plan for disposal, see "no space junk"

Equal flight time between male and female Kerbals of a given role when the roster allows it.

It doesn't have to be fun as long as it's interesting.

It doesn't have to be interesting as long as it's fun.

Building a RemoteTech network isn't fun, but is interesting.

Building a RemoteTech network for the 10th time is neither fun nor interesting.

Building a RemoteTech network for the 11th time but using fully automated craft with kOS or kRPC reapplies the "interesting" descriptor.

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38 minutes ago, dewin said:

No Kerbal left behind. 

It doesn't have to be fun as long as it's interesting.

It doesn't have to be interesting as long as it's fun.

I also have those (Except I never follow them)!

General Order Zero. That's my only rule. And I only follow it about 50% of the time. Also, try not to kill Jeb 5 times in one day like I did last week. That rule is there because it gets boring sometimes. 

Basically, try to be interesting and/or fun. Those are the only rules I actually follow most of the time.

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Always have a plan to bring home any Kerbals sent into space.  We do not leave our krew behind!

Minimize costs while maximizing returns (i.e. a more expensive mission is justified if it could accomplish what would otherwise take two missions worth of funds to do.)  Space exploration represents a significant diversion of economic resources, so make it count!

Minimize debris that stick in orbit, especially in Low Kerbin Orbit.  Further out and lower density debris are a little more forgiving, as are debris that remain on planetary surfaces.  Every piece of flying space junk is one more obstruction we put on the paths of those travelers who will walk the trails we are blazing!  

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47 minutes ago, HoloYolo said:

Moral issues? Don't eat meat (just kidding lol).

Anyways, the only thing I abide by is make sure the rocket is just more than a fuel tank, pod, and engine. Make it look cool.

So...  Fins?

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18 minutes ago, Just Jim said:

Moral rules? 

Leave no Kerbal behind!!!   :wink:

And never leave any out before you allow KSP to update. Yes, folks, I bring everybody home before an update - even if it means I don't get to play the newest version of KSP for a few weeks...

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  • Do not leave space junk
  • No excessively unrealistic design (Asparagus is banned from my game)
  • LES and abort systems on all my manned crafts (except shuttles, because a safe shuttle is not a shuttle anymore)
  • Not excessive g force on crew, I try to keep it under 3g or 3.5g for manned rockets
  • Avoid SRBs on manned rockets (expect those really cool 500t SRBs because they are just so big I can't not use them)
  • Life support, so no leaving stranded Kerbals behind
  • Safety first, especially for manned crafts because no respawns
  • No RTG or nuclear stuff on manned crafts (for now)
  • Minimise the use of nuclear stuff on all missions
  • No long missions (over 2 weeks) in a small vessel, except if its built to host Kerbals (space stations, deep space ship...)
  • No solo missions
  • No hundreds tons heavy hypergolic rockets (Real Fuels) because Proton (and these Chinese rockets) is the second stupidest thing to have gone to space (after the Space Shuttle)

And probably a few more I can't think of right now

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I've got a couple of hyperedit ones I've set for myself under the pretext of 'delegating' mundane jobs.

  • Don't hyperedit a craft info orbit unless you've gotten it into orbit legit in that configuration at least a couple of times. Bring and deorbit the launch stages.
  • If you use hyperedit to refuel a craft in LKO, throw a launcher actually able to reach and refuel said craft in Booster Bay.
  • Hypermedia rendezvous allowed during rescue roundups provided the craft has the dv and supplies left to actually make those rendezvouses (does it even have a plural?) for real.

And game play wise, death is not an option, consequently accept all rescue missions that are actually doable.

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48 minutes ago, Gaarst said:
  • No excessively unrealistic design (Asparagus is banned from my game)
  • Avoid SRBs on manned rockets (expect those really cool 500t SRBs because they are just so big I can't not use them)
  • No RTG or nuclear stuff on manned crafts (for now)
  • And probably a few more I can't think of right now
  • Do you think there really never was hope for cross-feeding the Falcon-Heavy (note that I never really believed they intended to return the upper stage of falcon-9, although that was likely on the table for longer than cross-feeding)?
  • There have been plenty of explody liquid fuel rockets lately, and the only deaths due to SRBs was more of an issue due lack of an escape system.  I may have to download a mod with 500t solids (kickers are 24t).
  • While LV-Ns would be rather hazardous in flight (although not so much while a few full fuel tanks are between them and the crew), RTGs are pretty harmless (as in NASA techs can walk right up to them).  I remember that a few RTGs went up in the shuttle.
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12 minutes ago, wumpus said:
  • While LV-Ns would be rather hazardous in flight (although not so much while a few full fuel tanks are between them and the crew), RTGs are pretty harmless (as in NASA techs can walk right up to them).  I remember that a few RTGs went up in the shuttle.

They are mostly harmless, but if they get damaged they become a serious hazard

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36 minutes ago, Corona688 said:

Is Asparagus just a synonym for "wide" these days?  You can make lots of sensible designs with it.

Are there any rockets with cross-feed out there ? No, there you go.

20 minutes ago, wumpus said:
  • Do you think there really never was hope for cross-feeding the Falcon-Heavy (note that I never really believed they intended to return the upper stage of falcon-9, although that was likely on the table for longer than cross-feeding)?
  • There have been plenty of explody liquid fuel rockets lately, and the only deaths due to SRBs was more of an issue due lack of an escape system.  I may have to download a mod with 500t solids (kickers are 24t).
  • While LV-Ns would be rather hazardous in flight (although not so much while a few full fuel tanks are between them and the crew), RTGs are pretty harmless (as in NASA techs can walk right up to them).  I remember that a few RTGs went up in the shuttle.

Cross-feeding does not exist in real life for a whole bunch of technical and practical reasons that SpaceX couldn't overcome, I find KSP to be permitting enough to forbid myself from using it. It's a design constraint like another one.
SRBs were never used for manned crafts except for the Space Shuttle and the coming SLS. The SRBs used on both these systems are basically the same so that's one man-rated SRB (2 if you count Ariane 5's EAPs which I think were designed to be man-rated). I'm no expert in security and stuff but there might be a reason behind it. If I ever need to use some on a manned craft, I will (I said "avoid" so it's not a "hard" constraint).
RTGs and nuclear rockets are restricted because of safety but also because of technological issues. Using a nuclear powered engine requires technology that my current save has not yet reached (at least in a RP-ing aspect, being only out of my lunar program for a short time). And RTGs are pretty hard to make, NASA is having trouble finding isotopes for its, so putting one on every mission might be a little overkill (plus, solar panels and a few batteries is usually more efficient).

Edited by Gaarst
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It's definitely a serious concern.  NASA has to weigh the possibility that their next launch will be a nuclear accident any time one goes up.

2 minutes ago, Gaarst said:

Are there any rockets with cross-feed out there ? No, there you go.

Fair enough, but you're pruning a huge part of the tech tree with that logic too.

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