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Approaching station causes vehicle to freeze


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So here I am taking a new ship for a spin. I try a targeted launch with MechJeb, it takes me within 2.7 km of an old 1.1.2 station that hasn't been given me crap yet; map says closest approach at 1.4 km. I timewarp to the sunlit side, and halfway through to the closest approach, I spot the station at 870 m. I dump the rest of the launcher, and fire up the Rendezvous Autopilot. The approach burn is executed flawlessly, but the final relative velocity kill burn doesn't happen; I try again, same thing. As I find out after turning the autopilot off, the controls, including throttle, RCS and orientation, freeze up within about 300 m of the station, and then upon reaching a certain distance. I took a look at the debug console, and there's a ton of errors.

Possibly related to

Log: https://1drv.ms/t/s!AmlSZuL0ax7C0BW8DlfPVp5D2WuB

Mod list courtesy of AVC:

Spoiler

KSP: 1.1.3 (Win64) - Unity: 5.2.4f1 - OS: Windows 10  (10.0.0) 64bit
Toolbar - 1.7.12
USI Tools - 0.7.4
B9 Part Switch - 1.4.3
Chatterer - 0.9.90.1289
Community Resource Pack - 0.5.4
CryoEngines - 0.3.5
DMagic Orbital Science - 1.3.0.2
Engine Lighting - 1.4.5
Firespitter - 7.3
Docking Sounds - 2.1.1
HeatControl - 0.3.2
RasterPropMonitor - 0.27
Kerbal Attachment System - 0.5.9
KerbalAtomics - 0.2.4
Kerbal Joint Reinforcement - 3.2
InlineBallutes - 1.2.4
Kerbal Inventory System - 1.2.12
KRASH - 0.5.17.1
KSP-AVC Plugin - 1.1.6.1
Infernal Robots - 2.0.4
ModularFlightIntegrator - 1.1.6
Docking Port Alignment Indicator - 6.4
NearFutureConstruction - 0.6.4
NearFutureElectrical - 0.7.5
NearFutureSolar - 0.6.2
NearFutureSpacecraft - 0.5.1
Final Frontier - 1.0.10.2467
Outer Planets Mod - 2.0
PlanetShine - 0.2.5
PoodsOPMVO - 0.2
RCS Build Aid - 0.8
RCS Sounds - 5.0
RealChute - 1.4.1.1
RealPlume - Stock - 0.10.7
RemoteTech - 1.7.1
SCANsat - 1.1.6.3
Sigma Binary - 1.5.5
SmartParts - 1.8
StageRecovery - 1.6.4
StationPartsExpansion - 0.4
Stock Visual Enhancements - 0.7.1
Surface Mounted Stock-Alike Lights for Self-Illumination - 1.2.4
TAC Fuel Balancer - 2.8
TextureReplacer - 2.4.13
ThrottleControlledAvionics - 3.2
TAC Life Support - 0.12.2
Trajectories - 1.6.2
Kerbal Alarm Clock - 3.7.1
TweakScale - 2.2.13
USI Exploration Pack - 0.5.4
Sounding Rockets - 0.4.4
USI Survivability Pack - 0.5.4
VenStockRevamp - 1.9.2

Edited by DDE
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u might have more luck in the MJ thread, since this doesnt seem like a game glitch.

MJ usually locks most manual controls when its in autopilot.

Had similar issues some month back when using MJs autopilot always disabled my RCS ports for no reason -.- (and didnt switch them back on)

Edited by Speadge
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On ‎09‎.‎07‎.‎2016 at 8:17 PM, Speadge said:

u might have more luck in the MJ thread, since this doesnt seem like a game glitch.

MJ usually locks most manual controls when its in autopilot.

Had similar issues some month back when using MJs autopilot always disabled my RCS ports for no reason -.- (and didnt switch them back on)

I HAVE disabled all of MechJeb tech. Plus there seem to be errors when unpacking the stations. Given how much crap OrbitDriver and other warp-related physics are giving people, I do think there may be an issue.

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13 minutes ago, DDE said:

I HAVE disabled all of MechJeb tech. Plus there seem to be errors when unpacking the stations. Given how much crap OrbitDriver and other warp-related physics are giving people, I do think there may be an issue.

"disabling" mechjeb is just a part of mechjebs code - what means that MJ is still running and maybe still has some influence.

Just saying - i never had an issue with a game that didnt load MJ at all. On the other hand i had some when using MJ... so it was worth a guess.

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  • 3 weeks later...

I'm having the exact same problem. It only happens about 2/3s of the time but since I'm building 2 craft in orbit at the moment it's very annoying. It doesn't seem to matter whether I'm using mechjeb or manually rendezvousing at about 2-300m from the station I can't control the movement of my craft at all until it gets 500m away. Things like lights, solar panels, etc still work - just no movement or throttle. 

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