DDE Posted July 9, 2016 Share Posted July 9, 2016 (edited) So here I am taking a new ship for a spin. I try a targeted launch with MechJeb, it takes me within 2.7 km of an old 1.1.2 station that hasn't been given me crap yet; map says closest approach at 1.4 km. I timewarp to the sunlit side, and halfway through to the closest approach, I spot the station at 870 m. I dump the rest of the launcher, and fire up the Rendezvous Autopilot. The approach burn is executed flawlessly, but the final relative velocity kill burn doesn't happen; I try again, same thing. As I find out after turning the autopilot off, the controls, including throttle, RCS and orientation, freeze up within about 300 m of the station, and then upon reaching a certain distance. I took a look at the debug console, and there's a ton of errors. Possibly related to Log: https://1drv.ms/t/s!AmlSZuL0ax7C0BW8DlfPVp5D2WuB Mod list courtesy of AVC: Spoiler KSP: 1.1.3 (Win64) - Unity: 5.2.4f1 - OS: Windows 10 (10.0.0) 64bit Toolbar - 1.7.12USI Tools - 0.7.4 B9 Part Switch - 1.4.3 Chatterer - 0.9.90.1289 Community Resource Pack - 0.5.4 CryoEngines - 0.3.5 DMagic Orbital Science - 1.3.0.2 Engine Lighting - 1.4.5 Firespitter - 7.3 Docking Sounds - 2.1.1 HeatControl - 0.3.2 RasterPropMonitor - 0.27 Kerbal Attachment System - 0.5.9 KerbalAtomics - 0.2.4 Kerbal Joint Reinforcement - 3.2 InlineBallutes - 1.2.4 Kerbal Inventory System - 1.2.12 KRASH - 0.5.17.1 KSP-AVC Plugin - 1.1.6.1 Infernal Robots - 2.0.4 ModularFlightIntegrator - 1.1.6 Docking Port Alignment Indicator - 6.4 NearFutureConstruction - 0.6.4 NearFutureElectrical - 0.7.5 NearFutureSolar - 0.6.2 NearFutureSpacecraft - 0.5.1 Final Frontier - 1.0.10.2467 Outer Planets Mod - 2.0 PlanetShine - 0.2.5 PoodsOPMVO - 0.2RCS Build Aid - 0.8RCS Sounds - 5.0 RealChute - 1.4.1.1 RealPlume - Stock - 0.10.7 RemoteTech - 1.7.1 SCANsat - 1.1.6.3 Sigma Binary - 1.5.5 SmartParts - 1.8 StageRecovery - 1.6.4 StationPartsExpansion - 0.4 Stock Visual Enhancements - 0.7.1 Surface Mounted Stock-Alike Lights for Self-Illumination - 1.2.4 TAC Fuel Balancer - 2.8 TextureReplacer - 2.4.13 ThrottleControlledAvionics - 3.2 TAC Life Support - 0.12.2 Trajectories - 1.6.2 Kerbal Alarm Clock - 3.7.1 TweakScale - 2.2.13USI Exploration Pack - 0.5.4 Sounding Rockets - 0.4.4USI Survivability Pack - 0.5.4 VenStockRevamp - 1.9.2 Edited July 9, 2016 by DDE Link to comment Share on other sites More sharing options...
Speadge Posted July 9, 2016 Share Posted July 9, 2016 (edited) u might have more luck in the MJ thread, since this doesnt seem like a game glitch. MJ usually locks most manual controls when its in autopilot. Had similar issues some month back when using MJs autopilot always disabled my RCS ports for no reason -.- (and didnt switch them back on) Edited July 9, 2016 by Speadge Link to comment Share on other sites More sharing options...
DDE Posted July 13, 2016 Author Share Posted July 13, 2016 On 09.07.2016 at 8:17 PM, Speadge said: u might have more luck in the MJ thread, since this doesnt seem like a game glitch. MJ usually locks most manual controls when its in autopilot. Had similar issues some month back when using MJs autopilot always disabled my RCS ports for no reason -.- (and didnt switch them back on) I HAVE disabled all of MechJeb tech. Plus there seem to be errors when unpacking the stations. Given how much crap OrbitDriver and other warp-related physics are giving people, I do think there may be an issue. Link to comment Share on other sites More sharing options...
Speadge Posted July 13, 2016 Share Posted July 13, 2016 13 minutes ago, DDE said: I HAVE disabled all of MechJeb tech. Plus there seem to be errors when unpacking the stations. Given how much crap OrbitDriver and other warp-related physics are giving people, I do think there may be an issue. "disabling" mechjeb is just a part of mechjebs code - what means that MJ is still running and maybe still has some influence. Just saying - i never had an issue with a game that didnt load MJ at all. On the other hand i had some when using MJ... so it was worth a guess. Link to comment Share on other sites More sharing options...
teamyoyo Posted July 31, 2016 Share Posted July 31, 2016 I'm having the exact same problem. It only happens about 2/3s of the time but since I'm building 2 craft in orbit at the moment it's very annoying. It doesn't seem to matter whether I'm using mechjeb or manually rendezvousing at about 2-300m from the station I can't control the movement of my craft at all until it gets 500m away. Things like lights, solar panels, etc still work - just no movement or throttle. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now