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First mod attempt - making MPLs into true Mobile Processing Labs


Tyko

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I'm playing around with Mobile Processing Labs. . :)

I was trying to make them more like what they're called - a lab that "processes your experiments from a mobile location" rather than some sort of long term research outpost as they're being treated now. Here are my goals:

  • Cut back the multiplier to close to the same value that I would if I'd flown it back to KSC. I'm not touching the added multipliers for doing the work "on location" because it takes a lot of effort to get the MPL to a remote locale, so added reward makes sense.
  • Speed conversion from data to science up a LOT - KSC gives the science instantly, I wanted to MPL to process it in days or weeks rather than years.

Below are the values I'm working with now. Is this getting close to my goal?

@MODULE[ModuleScienceConverter]
    {
        @scientistBonus = 0.25
        @researchTime = 5
        @scienceMultiplier = 1
        @scienceCap = 2000    
        @powerRequirement = 5
    }

Any advice would be most welcome. Thanks!

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On 7/9/2016 at 6:45 PM, tjt said:

Below are the values I'm working with now. Is this getting close to my goal?

I have played around extensively with labs and their settings in the past so I can tell you that the numbers you have listed above will get you close to what you're looking for for the most part I think.  It's been a while since I worked on them though so my lab math is a little rusty.  The biggest issue you'll face is not going to be reward totals though.  You can keep those under control with a combination of the scientist bonus and multiplier.  What you'll have the most problem controlling is time rewards.  Keeping a lab full of data makes the rewards payoff very, very quickly so delaying that process somewhat is damn near impossible with one exception - keep the science cap low.  You're going to have to play around with your numbers until you find a balance that is comfortable for you.  A science cap of 2000 though is really quite simple to get to and maintain at a full level and even with 2 three star scientists it will payoff in science very, very quickly.  By lowering the total data cap to something more along the lines of 500-750 you can reign that in somewhat but you might also have to drop the research time a little lower to balance it out as well.  If you want to see some examples of various configurations I suggest you take a look at Better Science Labs as those have been configured for various levels of performance the last time I looked at them (admittedly a while ago).

Hope this helps!

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On 7/14/2016 at 5:00 AM, rasta013 said:

 It's been a while since I worked on them though so my lab math is a little rusty

For a moment there, I thought you wrote "meth lab"... I need new glasses. And yes, that does look right for the MPL config you are going for :)

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