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Visual survey missions xbox one


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To track a contract target point, go into map view, click on the target on the map, and say "Activate Navigation". That will put the target on your navball, and the game will tell you in text on the screen when you have entered the area, and the game will flash the target on the navball when you have entered the area.

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You go to map mode and click the marker and select  <add waypoint>.  It will show up in your navball

Of course you need to translate 'click'  to the console analog.  

Alternatively you can find your way checking often in map mode if you are in the right direction. 

 

Ps: that kind of contract is often easily done with planes. 

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Its a bug.  You're supposed to have a "set Navigation" button available when you click the marker in map mode, but apparently the place where the button should be is blank on consoles.

 

 

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6 minutes ago, klesh said:

Its a bug.  You're supposed to have a "set Navigation" button available when you click the marker in map mode, but apparently the place where the button should be is blank on consoles.

 

 

That's actually been confirmed on both the consoles? Yicky. I wonder how any of them are getting their navigation contracts completed, then.

Edited by bewing
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On 7/30/2016 at 7:02 PM, bewing said:

That's actually been confirmed on both the consoles? Yicky. I wonder how any of them are getting their navigation contracts completed, then.

Can't speak to PS4 status, but I can verify that, on Xbox, I definitely have no way to target the nav contract location so it shows up on the nav ball.  In fact, I found this thread through a google search trying to figure out what I was missing with regard to finding the contract location.  What klesh said above is accurate; no 'set navigation' button, just a blank "page" on click (or B button press in my case.)

It is indeed "yicky" to say the least.  However, I've found it is technically doable by toggling between map & rocket view to adjust trajectory and maneuvering till your flight path and contract location line up...or don't line up, in which case revert to launch and try again...and again.../sigh 

To anyone using this method: Remember to close the map and get the crew report before you overshoot. :wink:

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31 minutes ago, teknofile said:

However, I've found it is technically doable by toggling between map & rocket view to adjust trajectory and maneuvering till your flight path and contract location line up...or don't line up, in which case revert to launch and try again...and again.../sigh 

Just a hint for you, then -- in 99% of those contracts, it's easier to complete the contract using a jet with intermittent rocket boost, than with a real rocket.

 

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6 hours ago, bewing said:

Just a hint for you, then -- in 99% of those contracts, it's easier to complete the contract using a jet with intermittent rocket boost, than with a real rocket.

 

I know, but I don't have the req'd science to unlock the space plane parts yet.  Thanks for the tip tho. :)

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46 minutes ago, teknofile said:

I know, but I don't have the req'd science to unlock the space plane parts yet.  Thanks for the tip tho. :)

You don't need a space plane.

Just a rocket with wings on top of a booster stage.

If you build your booster stage out of srbs with controllabe tail fins you can probably get anywhere on kerbin for about 9000 funds.

 

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1 hour ago, Palaceviking said:

You don't need a space plane.

Just a rocket with wings on top of a booster stage.

Thanks, I'll play around with it some...I'm still learning the game, tbh.

I was using a suborbital "hopper" to just jump over the survey point & grab the crew rep.  I knew it wasn't efficient, but it worked & wanted to post my work around so anyone else on a console could know that it was at least possible to do w/o being able to set a target on the nav ball...even for a complete noob to Kerbin like me.  (Actually, I almost like that I'm having to find solutions to problems like this...makes it feel more science-y, haha. )

It is my hope that an update will be released "soon" that will fix some of these things.  I'm liking the game, but honestly I feel like the console version wasn't ready to be released.  Several things either didn't get implemented or are functioning inconsistently.  For example, several times I've lost the ability to set a nav point on my orbital path for no reason I could see, and I have to just quit, & reload the game to get that functionality back...that really, really needs to be fixed asap, imo.

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I flew for about five hours (with landing stops) to a polar survey mission in a horribly built low altitude jet, ended up ditching in the sea on the way back,  ran out of fuel.

Got a lot of science on the way though. 

 

Edited by Palaceviking
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