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Jeb: You're Fired!


Sarxis

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Recently restarted a new Science mode game - I love the focused, non-contract nature of just doing science to advance in the game.  But man, Jeb was always first in line to volunteer for missions, and I just have no need for pilots in Science mode!

 

Bob's the man!

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  1. Make a small rover and launch it with Jeb on it
  2. Drive it off the runway in any random direction away from the KSC
  3. Return to Space Center (and leave Jeb out there)
  4. ...
  5. Prof I mean, enjoy playing the rest of your career without Jeb constantly getting into your new craft.
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1 hour ago, swjr-swis said:
  1. Make a small rover and launch it with Jeb on it
  2. Drive it off the runway in any random direction away from the KSC

How about, send him on a Mars One expidtition? It will be a "one" way trip :)...sorry i'll show myself out now

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You can dismiss the Kerbals anytime from the Astro complex.  What I found interesting though was that in Science mode, even engineers and scientists can pilot (SAS, prograde, retro, etc.).   So pilots? Pointless. 

 

Besides I'm using Mechjeb anyway...

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But...but...what about role-playing value? It may be not the most economical, but i always send a full crew on long range missions - mo matter which mode i play. Purpose-built craft like mining landers or science stations of course get dedicated crew of Engineers or Scientists. But if the mission involves interplanetary transfer there is always a Pilot at the helm.

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I have a game I like to play. I call it Kill Bill. At the beginning of any new career, I build a suborbital rocket with no parachutes, put Bill in it, and launch that sucker to his doom. Whenever he comes back, I find a new, more elaborate way of erasing him from existence.

I guess you could try the same with Jeb, but... well, with his BadS skillz he'd probably stick the landing and walk away from it.

Edited by The_Rocketeer
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