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Procedural panels request


WereCat

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  On 8/5/2016 at 9:44 PM, Nippie1995 said:

What kind of panels? I dont get you.

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Flat rectangular panels. While I can understand the resistance against procedural engines and tanks, because (a) it's against the "lego mindset" of the game and (b) that's not how things work in real life either, I don't think sheet metal should come in prefixed sizes only. We can get fairings any shape and size we want, why not panels, too?

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  On 8/8/2016 at 2:14 PM, NathanMcGuire30 said:

You could use procedural wings as structural panels.

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Yes, i did that but there is one problem, impact resistance, the wings break very easily, making them unsuitable for rovers and other creations.

 

Also i don't know how hard it would be to amp up the resistance on the B9 Procedural Wings (if you can) but it would make a for a good alternative for procedural panels.

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  On 8/8/2016 at 4:50 PM, SpannerMonkey(smce) said:

Is there any reason why not to just use tweakscale? aside from not being able to scale one edge only i don't really see any disadvantage

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Yes you could do that, but procedural panels would allow for more options in designing your craft and fewer parts in total on the craft, plus that scaled up panels are thicker than normal or scaled down panels and it just looks ugly when put together.

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  On 8/8/2016 at 4:01 PM, WereCat said:

Also i don't know how hard it would be to amp up the resistance on the B9 Procedural Wings (if you can) but it would make a for a good alternative for procedural panels.

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In the config file there are variables you can change called braking force, breaking torque, and crash tolerance.  If you make those numbers bigger, then the part will be more resistant.

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  On 8/9/2016 at 1:40 PM, NathanMcGuire30 said:

In the config file there are variables you can change called braking force, breaking torque, and crash tolerance.  If you make those numbers bigger, then the part will be more resistant.

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Granted that would be for him and not for others should he decide to share his creations.

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  On 8/10/2016 at 8:07 PM, WereCat said:

I think this is the best way to do it, but i cant mod, and i don't know anyone who could do it.

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As I said in my previous post, you would just have to increase the braking force, braking torque, and impact tolerance values in the config file.

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Here, I edited the config for you.  The file I edited is called wing_procedural_typeA.cfg.   The lines I changed are the breakingTorque, breakingForce and crashTolerance lines.  Here, I have multiplied them all by 10, from the default, but you can easily change that.

PART
{
    // --- general parameters ---
    name = B9_Aero_Wing_Procedural_TypeA
    module = Part
    author = bac9

    // --- asset parameters ---
    MODEL
    {
        model = B9_Aerospace_ProceduralWings/Parts/Aero_Wing_Procedural/wing_procedural_typeA
    }
    scale = 1
    rescaleFactor = 1

    // --- editor parameters ---
    TechRequired = advAerodynamics
    entryCost = 10000
    cost = 0
    category = Aero
    subcategory = 0
    title = B9-PW Procedural wing
    manufacturer = Tetragon Projects
    description = Procedural wing you can shape in any way you want using the context menu. Press J while pointing at this part to open the editor window allowing you to edit the shape and materials of this part. You can exit the editing mode by switching to editing of another part in the very same way, or by pressing J again, or by closing the window. The window can also be opened and closed using the B9 button in the bottom-right corner of the screen.

    // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
    attachRules = 0,1,0,1,1

    // --- node definitions ---
    // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
    node_attach = 0.0, 0.0, 0.0, -1.0, 0.0, 0.0

    // --- standard part parameters ---
    mass = 0.05
    dragModelType = none
    crashTolerance = 150
    maxTemp = 2400
    explosionPotential = 0.1
    fuelCrossFeed = True
    breakingTorque = 1000
    breakingForce = 1000
	
	thermalMassModifier = 4.0
	emissiveConstant = 0.95
	skinInternalConductionMult = 5
	bulkheadProfiles = srf

	MODULE
	{
		name = ModuleLiftingSurface
		useInternalDragModel = True
		deflectionLiftCoeff = 2.0
		dragAtMaxAoA = 0.5
		dragAtMinAoA = 0.0
	}
	
    MODULE
    {
        name = WingProcedural
        isCtrlSrf = False
        isWingAsCtrlSrf = False
    }

    MODULE
    {
    	name = ModuleCrossFeed
    }

    MODULE:NEEDS[modularFuelTanks|RealFuels]
    {
        name = ModuleFuelTanks

        volume = 3.84
        basemass = -1
        utilizationTweakable = true
        utilization = 0.5
        type = Default
    }
}

@PART[B9_Aero_Wing_Procedural_TypeA]:NEEDS[ferramGraph] 
{
    @maximum_drag = 0
    @minimum_drag = 0
    @angularDrag = 0
	!MODULE[ModuleLiftingSurface] {}

    MODULE
    {
        name = FARWingAerodynamicModel
        MAC = 4
        MidChordSweep = 0
        b_2 = 4
        TaperRatio = 1
    }
}

 

  On 8/9/2016 at 2:27 PM, ZooNamedGames said:

Something that provides a better solution for him now and in the long run.

To me this equals trying to use a bandaid to heal a broken bone.

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If you have a solution, I am sure WereCat would be very happy to hear it.

Edited by NathanMcGuire30
misspelling
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  On 8/11/2016 at 2:25 PM, NathanMcGuire30 said:

Here, I edited the config for you.  The file I edited is called wing_procedural_typeA.cfg.   The lines I changed are the breakingTorque, breakingForce and crashTolerance lines.  Here, I have multiplied them all by 10, from the default, but you can easily change that.

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Thank you, very, very much. But its still a bummer that it isn't a real mod.

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