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Any suggested mods?


smiley425249

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Some popular mods,

Visual: EVE, scatterer, DOE, planetshine

realism: RSS and realism overhaul

Gameplay mechanics: remote tech, scansat, interstellar extended, TAC or USI life support

infastructure: EPL, civilian population, MKS/OKS

planets: Just search up ksp planet pack. Each one changes the game in a different way and its up to you to decide

there are probably a ton I'm forgetting. And I agree with the post above mine but you can also look through spacedock and curse for things too :) 

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KER is the only mod I'd say is absolutely essential(or you can use Mechjeb instead if you prefer) for the deltaV and TWR readouts.  For anything beyond that, it's really up to you and what you're looking for in the game.  I don't think ANY mods will improve your FPS(most will probably make it worse if anything).  If you're a new player, I'd say just start with one of those two mods and an otherwise stock game.  Once you know how the stock game works and have done everything you can there, then try some other mods to change things up.  By that point, you'll probably have a better idea of what you're looking for and what parts of the game you'd like to see changed.

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On 13/08/2016 at 4:18 PM, smiley425249 said:

and 1 or 2 that would improve my fps Please

That's not really how mods on KSP work. I know occasionally with other games you get some script that speeds things up a little, but that's mostly due to a bug in the games code, which the script fixes/bypasses.

In KSP, that's not really the case. Most of the performance hangups are internal. Alot of them are being addressed in 1.2, some are Unity bugs. Believe me though... it's alot better than it used to be (even quite recently, before the Unity 5 upgrade in 1.1, the performance was pretty shocking). FPS isn't the be-all and end-all in KSP anyway. mostly the physics calcs are the killer (and nothing we can do about those).

Basically, your PC is going to have to run the base game, and THEN additional code from any other mods you have installed. This takes longer, simply because there is more code to run. Best case, you don't notice a difference. Worse, you lost a bit of performance.

Edited by severedsolo
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If you really want more FPS, you can do some things though.
-Tweak the water (and possibly surface) level of detail, if you're really scraping the bottom of the barrel gpu-wise this could certainly help in some situations.
-Tweak the minimum physics timestep, if the CPU/parts count is holding you back, this might help. (basically, it slows down game-time (orange or red counter) instead of/before bogging down the FPS into single digits if there is too much stuff going on for the CPU to keep up.)
-Overclock your CPU if you have the know-how to do it.

Other than that, I think most mods have been named, here is my list:
-KER, I need my dV readout to build stuff. The info windows while in flight are also quite useful.
-Kerbal Alarm Clock, set notifications for planned maneuver nodes and other events, so you can timewarp without forgetting that other craft that needed attention. Also includes interplanetary transfer window help, real useful stuff.
-change the CONIC_PATCH_LIMIT in the settings.cfg to something more than 3 (I have 6) so you can plan ahead of SOI changes better.
-Planetshine, makes it a lot easier to see what you're doing in the shade/at night if you can turn the vacuum brightness up a little.

Haven't installed, but certainly considering:
-KAS, pick and place (small) parts outside of the VAB, place fuel lines between nearby vessels, etc.. Neat stuff, adds a whole lot of EVA dynamics (repairing stuff by bringing up actual spare parts and putting them on in EVA, running a fuel line instead of docking, etc..)
-KIS, would go together with KAS, or so I heard. Haven't looked into it.
-KOS, I'm also a programmer, so automating certain things is certainly something I could/would do, and it certainly adds options beyond my wildest imagination. It does bug me that it seems to use different syntax than what I'm used to, but I'm still willing to give it a try some time.
-Mod to allow time travel to control both/all parts of a multi ship mission 'simultaneously'. I forgot what it was called though, but if you want to drop your space rocket from a plane, and then land the plane safely too, that would be the best mod to have I think.

As you can see, I don't really bother with parts' mods, I already have plenty of work getting of use most/all the stock parts, let alone if there is a bunch extra. I did add parts in the past, but a lot (mk2 spaceplane parts, resource mining, fairings) is now in stock KSP. :)

Oh, and a lot of mods start with the word Kerbal and have a 3 letter acronym, so that might be confusing sometimes. :D

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11 minutes ago, AlexanderB said:

-Mod to allow time travel to control both/all parts of a multi ship mission 'simultaneously'. I forgot what it was called though, but if you want to drop your space rocket from a plane, and then land the plane safely too, that would be the best mod to have I think

I think you're thinking of FMRS:

 

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