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Game crash on windows lock


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Game still doesn't like being tabbed away or windows locking at KSC. Fairly regular problem for me. And not only does the game lock up, but the "game crashed" window appears to crash as well; going "not responding"

Windows 10 x64. Observed on two different computers with very different hardware (both have nVidia graphics, but that's about it). Mods installed for this one, but happened regularly enough previously without mods too.

Crash files:

https://www.dropbox.com/s/ej1jn1uvzvcco5d/2016-08-29_092932.zip?dl=0

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Unfortunately the behaviour of the Unity game engine when alt tabbing is not something Squad can address.

You could try using -popupwindow and match KSP's resolution to your desktop, this will give you a full screen sized window with no window furniture.

Another workaround is to use alt enter to switch from fullscreen to windowed and back, as in windowed mode the engine is much more tolerant of alt tabbing.

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49 minutes ago, sal_vager said:

as in windowed mode the engine is much more tolerant of alt tabbing.

I'm in windowed mode already, actually. This isn't behavior I've seen from any other Unity game, either. It seems to be more related to the windows lock (Win+L) than just tabbing.

 

Same deal, crashed in orbit this time with a very simple craft and nothing else nearby.

https://www.dropbox.com/s/cj5dreqmfua18vh/2016-08-29_103632.zip?dl=0

Edited by Jarin
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Not all Unity games are made in the same version of Unity, most are still made in Unity4 and may be more or less tolerant of this, it's not something I can easily test though as I am not using Windows.

All the log shows is a loss of the D3D device.

Quote

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Crash!!!

This might stop happening with the next update of KSP as it will be using an updated version of Unity, as anything at the engine level is outside of Squads control.

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