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Is this a bug? A known one? My bad?


Martian Emigrant

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Sorry if this is in the wrong section.

I built and flew a small SSTO to the mun.....Finally.

Anyway this is it in flight:

AFUxeW9g.png

Shouldn't the left tank (FL-T400) be also producing some lift?

It fly straight. So is it producing and not showing or not producing...Or what?

Is it the way I assembled them? I assembled using symmetry so it should be the same parts.

IDK

Edited by Martian Emigrant
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Happens to me occasionally too. When it happens, the CoL in the SPH will be off-centre, even though the ship is symmetrical.

Usually results in having to rip the affected parts off and start over, though maybe a game restart would solve it...

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1 hour ago, DrLicor said:

Hmm looks like a bug, if it flies straight, You don't have to worry about it.

Do you use FAR?

Hi.

No I am stock.

Just weird.

1 hour ago, eddiew said:

Happens to me occasionally too. When it happens, the CoL in the SPH will be off-centre, even though the ship is symmetrical.

Usually results in having to rip the affected parts off and start over, though maybe a game restart would solve it...

I often have ships that will veer on take-off and act like they are asymmetrical in flight. For no reason I can figure out....I will keep an eye on this. The CoL in the SPH (Left and right that is). I never began to think that it could happend.

Thank you.

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Just now, Martian Emigrant said:

I often have ships that will veer on take-off and act like they are asymmetrical in flight. For no reason I can figure out....I will keep an eye on this. The CoL in the SPH (Left and right that is). I never began to think that it could happend.

Veering on the runway is almost always either landing gear, or a phantom force on the rudder. In the latter case, if you check the aero overlay, you'll see a big yellow line from one side of the fin. I think this was something intentional the devs put in in order to 'cancel out' the problems with wheels... because nothing bad could come of trying to counter one bug with another bug, right? :huh:

The other one I've occasionally inflicted on myself is not noticing I have trim engaged. If you're getting in-flight deviations to one side, hit alt-x just to be sure that's not it :) 

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44 minutes ago, eddiew said:

Veering on the runway is almost always either landing gear, or a phantom force on the rudder. In the latter case, if you check the aero overlay, you'll see a big yellow line from one side of the fin. I think this was something intentional the devs put in in order to 'cancel out' the problems with wheels... because nothing bad could come of trying to counter one bug with another bug, right? :huh:

The other one I've occasionally inflicted on myself is not noticing I have trim engaged. If you're getting in-flight deviations to one side, hit alt-x just to be sure that's not it :) 

Trim wouldn't be an issue...I think... as I don't use it. Never figured the darn thing.

I do believe I have noticed those large yellow arrows pulling the rudders. Sometime in something cyclic that ends badly.

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5 minutes ago, Martian Emigrant said:

Trim wouldn't be an issue...I think... as I don't use it. Never figured the darn thing.

I do believe I have noticed those large yellow arrows pulling the rudders. Sometime in something cyclic that ends badly.

I don't use trim either, but sometimes I accidentally hit alt while flying and set it without realising. I have to come all the way back from Gilly with a spaceplane that yawed left constantly, only worked it out on the runway :) 

The rudder issue seems like it's a compensation factor that isn't fast enough, like it has a time required to dial up and down, with the result that the necessary correction gets worse while it's initially being applied and (like all SAS holds) it then overshoots and has to panic swerve the other way... But it doesn't always happen. I find that if I can keep the unstick speed below ~95m/s then it won't kick in.

Edited by eddiew
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