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Drag inside SSTO Bays


Sresk

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Hey guys I know there have been topics on this before but i can't find anything recent on this. It appears that as of 1.1.3 drag is still getting applied to things inside cargo bays. Is there something I can mod myself to fix this?

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Yeah, it's tricky searching on it because things changed so much between versions.  I was banging on this problem a lot in 1.1.3.  You can definitely make it work in stock though, with some restrictions.  First of all, are you using AeroGUI in the Alt-F12 menu to look at per-part drag?

Second - anything node-attached to the front or rear of the cargo bay, and things surface-attached to that central 'parent' part, should be shielded from drag.  Anything surface-attached to the front, rear, or interior sides of the bay won't.  Anything that gets moved too far from the interior of the bay with the offset gizmo will get drag.  Anything that gets clipped ever so slightly past the front or rear of the bay will get drag.  With Mk2 bays you often have parts visually clipping through the top and bottom - these may or may not get drag depending on their exact drag cubes, but generally you can have it adjusted just a fraction of a pixel behind the visual surface of the bay and you'll be OK.

Anything that gets hot and blows up inside the bay - it's getting drag.  I see people sometimes using radiators in the bay, they'd be better off investigating with AeroGUI.  Usually a tiny offset adjustment is all that's needed.

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So After a LOT of messing around I figures out half my problem was what you described and half my problem was FAR :/ As soon as I got rid of it I could move stuff around and adjust what it was attached to and fix the problem.

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